When running Quake 3 Arena the sound initializes properly and plays correctly during the game until the end of a match. At this point, the game abruptly enters a different mode (this is where the models of the players for the first, second, and third placements are shown on pedestals and a voice says "Grunt Wins!" or whatever) and the game locks up with a small segment of sound being repeated in a loop.
This does not occur when sound is disabled in quake. This does not occur on the same machine while running quake 3 under Windows 2000 with sound. This also occurs using the linux kernel 2.4.18 oss kernel sound driver for intel8x0. I set up the quake mmap stuff for alsa like this: echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss I'm using alsa-0.9rc7 on Debian 3.0r1 running kernel 2.4.20 on an AMD 1800+ Elitegroup K7S5A with SIS 7012 sound on board (intel8x0 driver.) This has happened on all the ALSA 0.9rcx drivers I have tried, including 0.9rc7. -- "When you wake up in the morning, Pooh," said Piglet at last, "what's the first thing you say to yourself?" "What's for breakfast?" said Pooh. "What do you say, Piglet?" "I say, 'I wonder what's going to happen exciting today?'" said Piglet. Pooh nodded thoughtfully. "It's the same thing," he said. -- A.A. Milne ----------------------------------------------------- http://www.nyfairuse.org/ WTO + WIPO = DMCA http://www.anti-dmca.org Innovation vs Patent Inflation http://swpat.ffii.org/ 120000 voices and 400 Firms against logic patents http://www.noepatents.org/ ----------------------------------------------------- ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel