At Wed, 12 Feb 2003 18:54:01 +0100,
Josh Buhl wrote:
> 
> When running Quake 3 Arena the sound initializes
> properly and plays correctly during the game until the
> end of a match. At this point, the game abruptly enters
> a different mode (this is where the models of the
> players for the first, second, and third placements are
> shown on pedestals and a voice says "Grunt Wins!" or
> whatever) and the game locks up with a small segment of
> sound being repeated in a loop.

could you check whether the interrupts properly generated during the
repeated sounds?


Takashi


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