On Tue, 2003-06-03 at 16:30, Florian Schmidt wrote: > hi.. maybe i can add something.. here's a snippet from my .asoundrc > > pcm.!default { > type hw > card 0 > } > > ctl.!default { > type hw > card 0 > } > > > this creates a "default" pcm device which can point to any kind of pcm > device.. here it refers to card 0 which is a hw device. maybe you cann > add a "device 1" or "subdevice 1" to make it use the right pcm..
Florian, Yes. Thanks. This is something Jaroslav pointed out later in the morning. With this strategy I got at least a simple alsa application to play sounds cleanly, so this was helpful. Can you shed any light on getting a game like frozen-bubble to use Alsa? When I try to start this app it lock up with error messages about resources being busy. Am I correct in guessing that an app like frozen-bubble is using the OSS portion of Alsa? Is there some setup that I can do to point OSS sound requests to this default device? Thanks much, Mark ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel