On Tue, 2003-06-03 at 16:30, Florian Schmidt wrote:

> hi..  maybe i can add something.. here's a snippet from my .asoundrc
> 
> pcm.!default {
>         type hw
>         card 0
> }
> 
> ctl.!default {
>         type hw
>         card 0
> }
> 
> 
> this creates a "default" pcm device which can point to any kind of pcm
> device.. here it refers to card 0 which is a hw device. maybe you cann
> add a "device 1" or "subdevice 1" to make it use the right pcm..

Florian,
   Yes. Thanks. This is something Jaroslav pointed out later in the
morning. With this strategy I got at least a simple alsa application to
play sounds cleanly, so this was helpful.

   Can you shed any light on getting a game like frozen-bubble to use
Alsa? When I try to start this app it lock up with error messages about
resources being busy.

   Am I correct in guessing that an app like frozen-bubble is using the
OSS portion of Alsa? Is there some setup that I can do to point OSS
sound requests to this default device?

Thanks much,
Mark



-------------------------------------------------------
This SF.net email is sponsored by:  Etnus, makers of TotalView, The best
thread debugger on the planet. Designed with thread debugging features
you've never dreamed of, try TotalView 6 free at www.etnus.com.
_______________________________________________
Alsa-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/alsa-devel

Reply via email to