Yes I can see that. I tend to give up very quickly on
games like tomb raider, when it appears that I am  not
going to get anywhere fast. I also don't see computer
games as recreational as I sit at the screen for about
8 hours a day and I can't understand how staying there
any longer can be a relaxation. Invigiliating JODI's
piece at CCA I quite often put down my book to see if
I could get the colours to change or the get through a
void. The inevitability of losing seemed to make it
okay to participate even if you are crap at it.

Lucy



--- Simon Yuill <[EMAIL PROTECTED]> wrote:
> I think that's a good point Lucy.  What I think JODI
> are trying to do,
> however, is encourage you to forget about "playing"
> the game and just
> enjoy the audio-visual experience, the kinetics of
> the whole thing.
> 
> It's almost impossible to play their messed up Quake
> games and that is
> deliberate.
> 
> When I spoke to them about it they told me that they
> were crap at games
> anyway, and, as Gair says, weren't very interested
> in them ...  so, in a
> way "untitled game" suggests an alternative way for
> enjoying games for
> those of us who always get knocked out in the first
> five minutes.
> 
> 
> 
> On Thu, 14 Nov 2002, Lucy wrote:
> 
> > in response to the JODI 'untitled game'.....
> > 
> > Computer games can be quite an elusive and
> exclusive
> > format. Having to understand the concept of your
> > mission, master the controls and your thought
> process,
> > can be baffling and off putting. Taking this
> further
> > away from instinctive action through fragmenting
> the
> > programming and visual imagery perhaps pushes the
> > potential gamer/viewer further away.
> > 
> > lucy
> > 
> > 
> > --- Gair <[EMAIL PROTECTED]> wrote:
> > > Less than enthusiastic response to the games
> theme,
> > > no?
> > > 
> > > I think the parallel question of why curators
> are so
> > > interested in it is
> > > quite interesting.
> > > In the case of the national Museum, it's quitre
> > > simple.
> > > Paying punters through the door and a
> pre-packaged
> > > show which makes life easier.
> > > But what about new media curators, that shadowy
> > > species?
> > > Perhaps the mantra of populism, of reaching new
> > > audiences etc etc has
> > > reached into cyberland.
> > > Perhaps they wish that the body of artists
> working
> > > with new media was
> > > different to what it is, and would like to
> > > constitute another one.
> > > More seriously, i think it might be related to a
> > > feeling that art has to
> > > relate to a social structure- and that the
> relevant
> > > structure for new
> > > media is that of the game in that it constitutes
> a
> > > collective
> > > interaction, a shared dream/fantasy. 
> > > But the problem is that the Game constitutes a
> > > collective without a
> > > "socius", without a reflexive space...
> > > 
> > > I've met Jodi, they're nice people. But the
> response
> > > I have to their
> > > work is "so what?"
> > > 
> > > what is the use of a tactical refusal in a
> context
> > > where you're either
> > > playing or not?
> > > 
> > > anyway perhaps debate about games is just as
> > > uninteresting as gamelife itself...
> > > 
> > > see you around, G
> > > 
> > >
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