> 
> I've met Jodi, they're nice people. But the response
> I have to their
> work is "so what?"
> 
> what is the use of a tactical refusal in a context
> where you're either
> playing or not?
> 


I think this issue about games is interesting.

I myself am not that interested in gaming, i play infrequently. I also have
never heard of JODI until this mail out. 

What i think is interesting about their work is the issue that they bring
with them in terms of intervention. OK you may or my not like their art, but
thats the same of any art, but the point that code be seen as a new medium
for artists seems very important to me. Being as i am involved in HCI and
usability research, it always strikes me how much users are at the mercy of
other peoples ideas of how they should interact with a computer. Most people
are not empowered enough to code directly so they cannot change the system
that they use. In terms of power relations and information disemination via
computers we live in a completely structural universe, where our
interactions with a computer are completely framed by the people that have
programmed the software. In my view any attempt to awaken the possibility of
code altering in the mind of anyone who truely wishes to participate is a
good thing, other wise we are all just receivers, not transmitters.

Shaleph O'Neill
The HCI Group 
School of Computing
Napier University
Edinburgh, EH10 5DT
+44 0131 455 2699 
s.o'[EMAIL PROTECTED]




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