>Because stopping all the scheduler threads takes a moment and it is entirely 
>possible that the job finishes within that time.

Sounds reasonable, but instead not, because if so why not increase timed_out 
value to + 0.5 sec ? that should cover the time on stop all schedulers,
So the point is we should rely on and trust timedout parm since it is the only 
way to let kernel side aware GPU may hang …

If there is a way to detect GPU hang (actually we have such method, implemented 
in RLCV side) in kernel driver side, that will convince me
To check the fence at least one time, like:

Void Gpu_reset()
{
Hang = Check_gpu_hang_or_busy();
If (!hang) {
//looks like the job is still running, we can let it run …
   Return;
} else {
Signaled = fence_signaled(job);
If (signaled)
Return; //do nothing
}
…
}


I can say that we may still have chance to implement this hang_detection in 
kernel driver side, but it is not easy so currently I only trust timedout event

BR Monk

From: Christian König [mailto:deathsim...@vodafone.de]
Sent: Wednesday, May 10, 2017 7:14 PM
To: Liu, Monk <monk....@amd.com>; Koenig, Christian <christian.koe...@amd.com>; 
amd-gfx@lists.freedesktop.org
Subject: Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job TDR (V2)

You still avoid my question: what’s the theoretical backend you that you think 
check once instead of twice or even more is good*before* hw_job_reset() ?
Because stopping all the scheduler threads takes a moment and it is entirely 
possible that the job finishes within that time.


1) if you check the fence and found it not signaled, then you will call 
hw_job_reset(), but there is still chance that between your check and the 
hw_job_reset() the
Sched fence could signaled , isn’t it ?  you still cannot avoid such race 
condition
Crap, you're right. We would indeed need to check twice and that wouldn't be 
consistent anyway.

Once after stopping the schedulers and before hw_job_reset() because then we 
can just start the schedulers again and continue as if nothing has happened.

And another time after calling hw_job_reset() if we want to set the error code.


Don’t forget your approach still have chance to hit the race condition, and to 
me I don’t think the race condition matters that’s why I don’t even consider it
Yeah, you convinced me. Please go ahead with the current approach, but at least 
add a comment that we might want to improve that.

Regards,
Christian.

Am 10.05.2017 um 13:02 schrieb Liu, Monk:
> Checking a second time is pointless since it can't signal any more after 
> calling amd_sched_hw_job_reset().

[ML] you seems not response to me … I of cause know fence cannot signal after 
hw_job_reset() ….
My question is , before you call hw_job_reset(), why you want to check the 
fence ? why not check twice ?
You still avoid my question: what’s the theoretical backend you that you think 
check once instead of twice or even more is good*before* hw_job_reset() ?

>No, the timeout is pretty meaningless. It's just the trigger that we need to 
>do something.
2) And even it signaled after entering gpu_reset(), it will automatically done 
like normal cases, that’s good. Why remove those callback instead ?
> No, that's absolutely not good. We don't know if it's the hardware which 
> results in the job being signaled or our reset code.

[ML] you are wrong, for SR-IOV case, the timeout is all that matters, because 
one VF can only have such time slice within timeout, and I’m doing the TDR on 
SR-IOV so don’t
Always looks things with bare-metal mind

>Otherwise we have a race condition here where we can't determine if the reset 
>finished the job or if it did just on it's own while we stopped the scheduler.

[ML] you are wrong :
1) if you check the fence and found it not signaled, then you will call 
hw_job_reset(), but there is still chance that between your check and the 
hw_job_reset() the
Sched fence could signaled , isn’t it ?  you still cannot avoid such race 
condition
2) I don’t care if the fence is signaled due to its own finish or because we 
force the hw fence signaled, for SR-IOV case, as long as the job exceeds 
timeout, we consider
It hang.
3) Even for bare-metal case, you still cannot sure if the fence is signaled due 
to its own or hw_fence force signal, reason is in #1)


>No, you are insist on a vague rules not strict, like I said, what is the 
>theoretic to backend your approach that only check once on the in question job 
>? why not check again if not signaled ?
>Because we have removed the connection between the job and the hardware fence 
>and because of this the job can never signal.

[ML] like I said, before you call hw_job_reset(), you only check on the job 
once, why not check again and again ?  I don’t see you have a reason to only 
check once, and
If you don’t have such reason I think you should not check at all.
If you have such reason, prove me that only check once is good and enough.
Don’t forget your approach still have chance to hit the race condition, and to 
me I don’t think the race condition matters that’s why I don’t even consider it


BR Monk



From: amd-gfx [mailto:amd-gfx-boun...@lists.freedesktop.org] On Behalf Of 
Christian König
Sent: Wednesday, May 10, 2017 6:26 PM
To: Liu, Monk <monk....@amd.com><mailto:monk....@amd.com>; Koenig, Christian 
<christian.koe...@amd.com><mailto:christian.koe...@amd.com>; 
amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
Subject: Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job TDR (V2)

Am 10.05.2017 um 12:05 schrieb Liu, Monk:
[ML] yes, but we cannot guarantee the job is 100% really hang when entering 
gpu_reset(), we can only trust our amdgpu_job_timeout as a deadline for each 
job.
You approach that check the fence first before charge it as guilty/hang is 
incorrect looks to me because why you not check it twice, triple, and even more 
loops ?
Because the job can't signal any more after calling amd_sched_hw_job_reset().

[ML] No … that’s where I think your approach is vague:
1) see that you check after scheduler stopped, see if job signaled, my question 
is if the job is not signaled (like most usual case)
Why you not check it again and again ?  maybe the second time you will find it 
signaled …

Checking a second time is pointless since it can't signal any more after 
calling amd_sched_hw_job_reset().



My point is the checking here is meaningless, we already have timedout for the 
guard.
No, the timeout is pretty meaningless. It's just the trigger that we need to do 
something.

But to determine what to do we first need to stop the scheduler, remove the 
hardware fence and THEN check the current status.

Otherwise we have a race condition here where we can't determine if the reset 
finished the job or if it did just on it's own while we stopped the scheduler.



2) And even it signaled after entering gpu_reset(), it will automatically done 
like normal cases, that’s good. Why remove those callback instead ?
No, that's absolutely not good. We don't know if it's the hardware which 
results in the job being signaled or our reset code.






So I refuse to check if @job is just signaled in gpu_reset, because this action 
is vague (and no one can guarantee the job won’t signal during gpu_reset, we 
should not argue on this event …), I prefer clean and restrict rules.
Yeah, completely agree that we need to have struct rules for that. That's why I 
insists on doing this :)

No, you are insist on a vague rules not strict, like I said, what is the 
theoretic to backend your approach that only check once on the in question job 
? why not check again if not signaled ?
Because we have removed the connection between the job and the hardware fence 
and because of this the job can never signal.

Regards,
Christian.



I don’t agree this approach is clean and strict. You are abuse timedout 
parameter.


See I just want to avoid problems for the case that the job signaled while we 
stop the scheduler (because stopping the scheduler actually can take a moment).

Because when this happened the scheduler could already have pushed the next job 
to the hardware and then we abort it with the GPU reset and might create more 
problems than we solve.





[ML] I don’t see my approach will have chance to fence twice… on the contrast I 
think my approach is more clear: no matter the in question job finally signaled 
or not, I just kick it out from mirror-list
Without remove the callback from hw fence, that way even it really signaled 
during the gpu_reset() period the logic is still perfect and its sched fence 
will act like usual …
We want to set an error code on the job before signaling it don't we? So we 
need to be sure how and when the job is signaled as finished.

I mean letting it signal when we force the hardware fence to complete will work 
as well, but I still think that this isn't as clean as signaling it manually.

Please also see the helper function the Intel guys introduced 
drm_fence_set_error(), we will run into a BUG_ON if we can't guarantee the 
order of execution here.

Regards,
Christian.

Am 10.05.2017 um 06:00 schrieb Liu, Monk:
Christian,

Looks like we need more discuss with it…

Here is your approach:
1. Stop the scheduler from feeding more jobs to the hardware when a jobs 
completes.  //this is where I agree with you

2. Then call hw_job_reset to remove the connection between job and hardware 
fence.

3. Test if job is now completed. It is entirely possible that the job completed 
while we started the work to reset the hardware.

Removing the connection between the hardware fence and the job is the deadline, 
if the job completes after that it is lost.

4. Check the karma and kick out the job if we found it guilty.

5. Get the whole stuff working again, e.g. reset the hardware, restart the 
scheduler etc...

[ML]: One thing I agree to change with your way: in gpu_reset() we should first 
stop the in question ring’s scheduler (not the all) before kick out the guilty 
job.


> Indeed, but I still think that this is a bad approach cause we then reset the 
> hardware without a good reason.

[ML] yes, but we cannot guarantee the job is 100% really hang when entering 
gpu_reset(), we can only trust our amdgpu_job_timeout as a deadline for each 
job.
You approach that check the fence first before charge it as guilty/hang is 
incorrect looks to me because why you not check it twice, triple, and even more 
loops ?

You check it one time and you found it just signaled that’s great and 
lucky(really lucky…), But what if it didn’t signaled (like most usual case) , 
why not check it again and again ? do you have a theoretic to support on how 
much time you need to check before finally consider it hang ? No I don’t think 
you have so please just cut this unnecessary checking, we already use 
amdgpu_job_timeout to give the deadline of each job.

So I refuse to check if @job is just signaled in gpu_reset, because this action 
is vague (and no one can guarantee the job won’t signal during gpu_reset, we 
should not argue on this event …), I prefer clean and restrict rules.


>Force completion is not so much of the issue, but rather in which order you do 
>things.

>See the original code first stops the scheduler and removes the connection 
>between hardware fence and job in an atomic manner. And THEN forces the 
>hardware fence to complete.

>This way we could be sure that nothing happened in parallel, e.g. that we 
>don't try to signal the fence twice or something like that.

[ML] I don’t see my approach will have chance to fence twice… on the contrast I 
think my approach is more clear: no matter the in question job finally signaled 
or not, I just kick it out from mirror-list
Without remove the callback from hw fence, that way even it really signaled 
during the gpu_reset() period the logic is still perfect and its sched fence 
will act like usual …

Please point out where or how my approach will go wrong like “e.g. that we 
don't try to signal the fence twice or something like that.”, otherwise I 
cannot be persuaded and fix my way …


At last. I run the TDR test and it ends up with Hypervisor side error, the 
guest side is all perfect, here is what I ran:
The vk_example and vulkan CTS test under MCBP case, we have all kinds of hang 
on compute ring, without TDR this test won’t suffer for 5 seconds, and with TDR 
although MCBP is buggy now but we can
Finish this test (of cause test result is mismatch due to MCBP issue), and 
there are tongs of job_timed_out in dmesg, but guest driver didn’t have any 
error report.  I was also surprised this behave really stable …

The second test the using “watch” to trigger a gpu hang (bad command stream) 
every 2 seconds, with amdgpu_job_timeout also set to 2seconds, I can run it 
till hypervisor side hit VF FLR error, and guest side
Still runs perfectly and nothing wrong happened, with hw fence seq number I can 
tell there are 3000 loops of TDR finished before Hypervisor hit error.

BR Monk


From: Koenig, Christian
Sent: Tuesday, May 09, 2017 8:52 PM
To: Liu, Monk <monk....@amd.com><mailto:monk....@amd.com>; Christian König 
<deathsim...@vodafone.de><mailto:deathsim...@vodafone.de>; 
amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
Subject: Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job TDR (V2)

[ML] if the job complete, the job’s sched fence callback will take this 
spin_lock and remove itself from mirror_list, so we are still safe to call 
amd_sched_job_kickout(), and it will do nothing if so
Indeed, but I still think that this is a bad approach cause we then reset the 
hardware without a good reason.





Besides, original logic also force complete the hw fence, and it works well …
Force completion is not so much of the issue, but rather in which order you do 
things.

See the original code first stops the scheduler and removes the connection 
between hardware fence and job in an atomic manner. And THEN forces the 
hardware fence to complete.

This way we could be sure that nothing happened in parallel, e.g. that we don't 
try to signal the fence twice or something like that.





State like “You are missing that it is entirely possible that the job will 
complete while we are trying to kick it out.”
Sorry I should have been more clear.





Is not a good reason to reject my approach, because that is okay if the job 
just completed …
We usually try to take a defensive approach, so stopping everything, removing 
the hardware fence connection and then explicitly kicking out the job in 
question sounds much better than doing it implicitly with the hardware fence 
completion.

Even when this works (which I'm still not sure of) that is a really awkward and 
hard to understand approach.

Regards,
Christian.

Am 09.05.2017 um 13:58 schrieb Liu, Monk:

You are missing that it is entirely possible that the job will complete while 
we are trying to kick it out.

[ML] if the job complete, the job’s sched fence callback will take this 
spin_lock and remove itself from mirror_list, so we are still safe to call 
amd_sched_job_kickout(), and it will do nothing if so
Please go through the whole steps again,

Besides, original logic also force complete the hw fence, and it works well …

I don’t see the solid reason why you insist on your approach, please go through 
the steps again  and give me the details about where is incorrect than I can 
fix it

State like “You are missing that it is entirely possible that the job will 
complete while we are trying to kick it out.” Is not a good reason to reject my 
approach, because that is okay if the job just completed …

BR Monk






From: Koenig, Christian
Sent: Tuesday, May 09, 2017 3:49 PM
To: Liu, Monk <monk....@amd.com><mailto:monk....@amd.com>; Christian König 
<deathsim...@vodafone.de><mailto:deathsim...@vodafone.de>; 
amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
Subject: Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job TDR (V2)

[ML] Really not necessary, we have spin_lock to protect the mirror-list, 
nothing will be messed up ...
You are missing that it is entirely possible that the job will complete while 
we are trying to kick it out.






[ML] why don't touch hardware fence at all ?  the original/bare-metal gpu reset 
also signal all ring's hardware fence first, I just follow the original logic 
...
Scheduler fence will be auto signaled after hw fence signaled, any problem with 
that ? what's the concern ?
The hardware runs async to the CPU which tries to reset it, so we need to be 
careful in which order things are done.






[ML] No I don't think so, the kickout must be prior to the hw_job_reset, 
otherwise the scheduler fence callback will be removed and you need manually 
install it later , which is not correct:
For the guity job, we just kick it out before job reset, in job_reset we only 
reset other innocent jobs( and unbind the scheduler fence callback for them), 
after hw fence
Forcely set to drv_seq, all hw fence are signaled (this is the way of original 
logic, I didn't change that).  When go to sched_recovery(), it will recover all 
innocent job and hook
The scheduler fence with new hw fence.  That way only the guilty job is dropped 
forever.
Again same problem here.

To be absolutely sure that everything works as expected we need to do it in the 
following order:

1. Stop the scheduler from feeding more jobs to the hardware when a jobs 
completes.

2. Then call hw_job_reset to remove the connection between job and hardware 
fence.

3. Test if job is now completed. It is entirely possible that the job completed 
while we started the work to reset the hardware.

Removing the connection between the hardware fence and the job is the deadline, 
if the job completes after that it is lost.

4. Check the karma and kick out the job if we found it guilty.

5. Get the whole stuff working again, e.g. reset the hardware, restart the 
scheduler etc...

Regards,
Christian.

Am 09.05.2017 um 04:45 schrieb Liu, Monk:
>
> -     /* block scheduler */
> -     for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> -             ring = adev->rings[i];
> +     /* we start from the ring trigger GPU hang */
> +     j = job ? job->ring->idx : 0;
> +
> +     if (job)
> +             if (amd_sched_invalidate_job(&job->base, amdgpu_job_hang_limit))
> +                     amd_sched_job_kickout(&job->base);

Well that looks like the wrong order to me. We should probably stop the 
scheduler before trying to mess anything with the job.

[ML] Really not necessary, we have spin_lock to protect the mirror-list, 
nothing will be messed up ...


>
> +void amdgpu_fence_driver_force_completion_ring(struct amdgpu_ring
> +*ring) {
> +     if (ring)
> +             amdgpu_fence_write(ring, ring->fence_drv.sync_seq); }
> +

The coding style is completely off.

[ML] I don't know why at email side it looks wrong coding style, but I'm sure 
it is correct at my side, check here:
void amdgpu_fence_driver_force_completion_ring(struct amdgpu_ring *ring)
{
        if (ring)
                amdgpu_fence_write(ring, ring->fence_drv.sync_seq);
}

Additional to that I don't think that this is a good idea. We should probably 
rather just signal all scheduler fences instead and don't touch the hardware 
fence at all.

[ML] why don't touch hardware fence at all ?  the original/bare-metal gpu reset 
also signal all ring's hardware fence first, I just follow the original logic 
...
Scheduler fence will be auto signaled after hw fence signaled, any problem with 
that ? what's the concern ?


> -     for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> -             struct amdgpu_ring *ring = adev->rings[i];
> +     for (i = j; i < j + AMDGPU_MAX_RINGS; ++i) {
> +             ring = adev->rings[i % AMDGPU_MAX_RINGS];
>                if (!ring || !ring->sched.thread)
>                        continue;
>
> +             if (job && j != i) {
> +                     kthread_unpark(ring->sched.thread);
> +                     continue;
> +             }
> +

Please split up that patch a bit further. E.g. first the handling to only 
hw_job_reset the ring in question, then the kickout handling.

[ML] No I don't think so, the kickout must be prior to the hw_job_reset, 
otherwise the scheduler fence callback will be removed and you need manually 
install it later , which is not correct:
For the guity job, we just kick it out before job reset, in job_reset we only 
reset other innocent jobs( and unbind the scheduler fence callback for them), 
after hw fence
Forcely set to drv_seq, all hw fence are signaled (this is the way of original 
logic, I didn't change that).  When go to sched_recovery(), it will recover all 
innocent job and hook
The scheduler fence with new hw fence.  That way only the guilty job is dropped 
forever.

-----Original Message-----
From: Christian König [mailto:deathsim...@vodafone.de]
Sent: Monday, May 08, 2017 9:12 PM
To: Liu, Monk <monk....@amd.com><mailto:monk....@amd.com>; 
amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
Cc: Koenig, Christian 
<christian.koe...@amd.com><mailto:christian.koe...@amd.com>
Subject: Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job TDR (V2)

Am 08.05.2017 um 09:01 schrieb Liu, Monk:
> @Christian
>
> This one is changed to guilty job scheme accordingly with your
> response
>
> BR Monk
>
> -----Original Message-----
> From: Monk Liu [mailto:monk....@amd.com]
> Sent: Monday, May 08, 2017 3:00 PM
> To: amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
> Cc: Liu, Monk <monk....@amd.com><mailto:monk....@amd.com>
> Subject: [PATCH] drm/amdgpu/SRIOV:implement guilty job TDR (V2)
>
> 1,TDR will kickout guilty job if it hang exceed the threshold of the given 
> one from kernel paramter "job_hang_limit", that way a bad command stream will 
> not infinitly cause GPU hang.
>
> by default this threshold is 1 so a job will be kicked out after it hang.
>
> 2,if a job timeout TDR routine will not reset all sched/ring, instead if will 
> only reset on the givn one which is indicated by @job of 
> amdgpu_sriov_gpu_reset, that way we don't need to reset and recover each 
> sched/ring if we already know which job cause GPU hang.
>
> 3,unblock sriov_gpu_reset for AI family.
> 4,don't init entity for KIQ
>
> TODO:
> when a job is considered as guilty, we should mark some flag in its fence 
> status flag, and let UMD side aware that this fence signaling is not due to 
> job complete but job hang.
>
> Change-Id: I7b89c19a3de93249db570d0a80522176b1525a09
> Signed-off-by: Monk Liu <monk....@amd.com><mailto:monk....@amd.com>
> ---
>   drivers/gpu/drm/amd/amdgpu/amdgpu.h           |  1 +
>   drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c       |  4 +++
>   drivers/gpu/drm/amd/amdgpu/amdgpu_device.c    | 36 
> ++++++++++++++++++++-------
>   drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c       |  4 +++
>   drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c     |  6 +++++
>   drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h      |  1 +
>   drivers/gpu/drm/amd/scheduler/gpu_scheduler.c | 11 +++++++-  
> drivers/gpu/drm/amd/scheduler/gpu_scheduler.h |  7 ++++++
>   8 files changed, 60 insertions(+), 10 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> index 90a69bf..93bcea2 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> @@ -111,6 +111,7 @@ extern int amdgpu_prim_buf_per_se;  extern int
> amdgpu_pos_buf_per_se;  extern int amdgpu_cntl_sb_buf_per_se;  extern
> int amdgpu_param_buf_per_se;
> +extern int amdgpu_job_hang_limit;
>
>   #define AMDGPU_DEFAULT_GTT_SIZE_MB          3072ULL /* 3GB by default */
>   #define AMDGPU_WAIT_IDLE_TIMEOUT_IN_MS              3000
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> index b4bbbb3..23afc58 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> @@ -52,6 +52,10 @@ static int amdgpu_ctx_init(struct amdgpu_device *adev, 
> struct amdgpu_ctx *ctx)
>                struct amd_sched_rq *rq;
>
>                rq = &ring->sched.sched_rq[AMD_SCHED_PRIORITY_NORMAL];
> +
> +             if (ring == &adev->gfx.kiq.ring)
> +                     continue;
> +

That looks like a bug fix and should probably go into a separate patch.

>                r = amd_sched_entity_init(&ring->sched, &ctx->rings[i].entity,
>                                          rq, amdgpu_sched_jobs);
>                if (r)
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> index 0e5f314..f3990fe 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> @@ -2537,7 +2537,7 @@ static int amdgpu_recover_vram_from_shadow(struct 
> amdgpu_device *adev,
>    */
>   int amdgpu_sriov_gpu_reset(struct amdgpu_device *adev, struct amdgpu_job 
> *job)  {
> -     int i, r = 0;
> +     int i, j, r = 0;
>        int resched;
>        struct amdgpu_bo *bo, *tmp;
>        struct amdgpu_ring *ring;
> @@ -2550,19 +2550,30 @@ int amdgpu_sriov_gpu_reset(struct amdgpu_device 
> *adev, struct amdgpu_job *job)
>        /* block TTM */
>        resched = ttm_bo_lock_delayed_workqueue(&adev->mman.bdev);
>
> -     /* block scheduler */
> -     for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> -             ring = adev->rings[i];
> +     /* we start from the ring trigger GPU hang */
> +     j = job ? job->ring->idx : 0;
> +
> +     if (job)
> +             if (amd_sched_invalidate_job(&job->base, amdgpu_job_hang_limit))
> +                     amd_sched_job_kickout(&job->base);

Well that looks like the wrong order to me. We should probably stop the 
scheduler before trying to mess anything with the job.

>
> +     /* block scheduler */
> +     for (i = j; i < j + AMDGPU_MAX_RINGS; ++i) {
> +             ring = adev->rings[i % AMDGPU_MAX_RINGS];
>                if (!ring || !ring->sched.thread)
>                        continue;
>
>                kthread_park(ring->sched.thread);
> +
> +             if (job && j != i)
> +                     continue;
> +
> +             /* only do job_reset on the hang ring if @job not NULL */
>                amd_sched_hw_job_reset(&ring->sched);
> -     }
>
> -     /* after all hw jobs are reset, hw fence is meaningless, so 
> force_completion */
> -     amdgpu_fence_driver_force_completion(adev);
> +             /* after all hw jobs are reset, hw fence is meaningless, so 
> force_completion */
> +             amdgpu_fence_driver_force_completion_ring(ring);
> +     }
>
>        /* request to take full control of GPU before re-initialization  */
>        if (job)
> @@ -2615,11 +2626,16 @@ int amdgpu_sriov_gpu_reset(struct amdgpu_device 
> *adev, struct amdgpu_job *job)
>        }
>        fence_put(fence);
>
> -     for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> -             struct amdgpu_ring *ring = adev->rings[i];
> +     for (i = j; i < j + AMDGPU_MAX_RINGS; ++i) {
> +             ring = adev->rings[i % AMDGPU_MAX_RINGS];
>                if (!ring || !ring->sched.thread)
>                        continue;
>
> +             if (job && j != i) {
> +                     kthread_unpark(ring->sched.thread);
> +                     continue;
> +             }
> +

Please split up that patch a bit further. E.g. first the handling to only 
hw_job_reset the ring in question, then the kickout handling.

>                amd_sched_job_recovery(&ring->sched);
>                kthread_unpark(ring->sched.thread);
>        }
> @@ -2629,6 +2645,8 @@ int amdgpu_sriov_gpu_reset(struct amdgpu_device *adev, 
> struct amdgpu_job *job)
>        if (r) {
>                /* bad news, how to tell it to userspace ? */
>                dev_info(adev->dev, "GPU reset failed\n");
> +     } else {
> +             dev_info(adev->dev, "GPU reset successed!\n");
>        }
>
>        adev->gfx.in_reset = false;
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> index 416908a..fd3691a8 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> @@ -112,6 +112,7 @@ int amdgpu_prim_buf_per_se = 0;  int
> amdgpu_pos_buf_per_se = 0;  int amdgpu_cntl_sb_buf_per_se = 0;  int
> amdgpu_param_buf_per_se = 0;
> +int amdgpu_job_hang_limit = 0;
>
>   MODULE_PARM_DESC(vramlimit, "Restrict VRAM for testing, in
> megabytes");  module_param_named(vramlimit, amdgpu_vram_limit, int,
> 0600); @@ -237,6 +238,9 @@ module_param_named(cntl_sb_buf_per_se,
> amdgpu_cntl_sb_buf_per_se, int, 0444);
> MODULE_PARM_DESC(param_buf_per_se, "the size of Off-Chip Pramater
> Cache per Shader Engine (default depending on gfx)");
> module_param_named(param_buf_per_se, amdgpu_param_buf_per_se, int,
> 0444);
>
> +MODULE_PARM_DESC(job_hang_limit, "how much time allow a job hang and
> +not drop it (default 0)"); module_param_named(job_hang_limit,
> +amdgpu_job_hang_limit, int ,0444);
> +
>
>   static const struct pci_device_id pciidlist[] = {  #ifdef
> CONFIG_DRM_AMDGPU_SI diff --git
> a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> index d7523d1..8de3bd3 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> @@ -541,6 +541,12 @@ void amdgpu_fence_driver_force_completion(struct 
> amdgpu_device *adev)
>        }
>   }
>
> +void amdgpu_fence_driver_force_completion_ring(struct amdgpu_ring
> +*ring) {
> +     if (ring)
> +             amdgpu_fence_write(ring, ring->fence_drv.sync_seq); }
> +

The coding style is completely off.

Additional to that I don't think that this is a good idea. We should probably 
rather just signal all scheduler fences instead and don't touch the hardware 
fence at all.

>   /*
>    * Common fence implementation
>    */
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> index 981ef08..03e88c6 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> @@ -76,6 +76,7 @@ struct amdgpu_fence_driver {  int
> amdgpu_fence_driver_init(struct amdgpu_device *adev);  void
> amdgpu_fence_driver_fini(struct amdgpu_device *adev);  void
> amdgpu_fence_driver_force_completion(struct amdgpu_device *adev);
> +void amdgpu_fence_driver_force_completion_ring(struct amdgpu_ring
> +*ring);
>
>   int amdgpu_fence_driver_init_ring(struct amdgpu_ring *ring,
>                                  unsigned num_hw_submission);
> diff --git a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> index 6f4e31f..4e97e6d 100644
> --- a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> +++ b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> @@ -390,9 +390,18 @@ void amd_sched_hw_job_reset(struct amd_gpu_scheduler 
> *sched)
>                                          &s_job->s_fence->cb)) {
>                        fence_put(s_job->s_fence->parent);
>                        s_job->s_fence->parent = NULL;
> +                     atomic_dec(&sched->hw_rq_count);
>                }
>        }
> -     atomic_set(&sched->hw_rq_count, 0);
> +     spin_unlock(&sched->job_list_lock);
> +}
> +
> +void amd_sched_job_kickout(struct amd_sched_job *s_job) {
> +     struct amd_gpu_scheduler *sched = s_job->sched;
> +
> +     spin_lock(&sched->job_list_lock);
> +     list_del_init(&s_job->node);
>        spin_unlock(&sched->job_list_lock);
>   }
>
> diff --git a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> index 8cb41d3..59694f3 100644
> --- a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> +++ b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> @@ -81,6 +81,7 @@ struct amd_sched_job {
>        struct list_head                node;
>        struct delayed_work             work_tdr;
>        uint64_t                        id;
> +     atomic_t karma;
>   };
>
>   extern const struct fence_ops amd_sched_fence_ops_scheduled; @@ -96,6 
> +97,11 @@ static inline struct amd_sched_fence *to_amd_sched_fence(struct 
> fence *f)
>        return NULL;
>   }
>
> +static inline bool amd_sched_invalidate_job(struct amd_sched_job
> +*s_job, int threshold) {
> +     return (s_job && atomic_inc_return(&s_job->karma) > threshold); }
> +

Again coding style is completely off.

Christian.

>   /**
>    * Define the backend operations called by the scheduler,
>    * these functions should be implemented in driver side @@ -158,4 +164,5 @@ 
> int amd_sched_job_init(struct amd_sched_job *job,
>                       void *owner);
>   void amd_sched_hw_job_reset(struct amd_gpu_scheduler *sched);  void
> amd_sched_job_recovery(struct amd_gpu_scheduler *sched);
> +void amd_sched_job_kickout(struct amd_sched_job *s_job);
>   #endif
> --
> 2.7.4
>
> _______________________________________________
> amd-gfx mailing list
> amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
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