BR Monk
*From:*Christian König [mailto:[email protected]]
*Sent:* Wednesday, May 10, 2017 7:14 PM
*To:* Liu, Monk <[email protected]>; Koenig, Christian
<[email protected]>; [email protected]
*Subject:* Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job TDR (V2)
You still avoid my question: what’s the theoretical backend you
that you think check once instead of twice or even more is
good**before** hw_job_reset() ?
Because stopping all the scheduler threads takes a moment and it is
entirely possible that the job finishes within that time.
1) if you check the fence and found it not signaled, then you will
call hw_job_reset(), but there is still chance that between your
check and the hw_job_reset() the
Sched fence could signaled , isn’t it ? you still cannot avoid
such race condition
Crap, you're right. We would indeed need to check twice and that
wouldn't be consistent anyway.
Once after stopping the schedulers and before hw_job_reset() because
then we can just start the schedulers again and continue as if nothing
has happened.
And another time after calling hw_job_reset() if we want to set the
error code.
Don’t forget your approach still have chance to hit the race
condition, and to me I don’t think the race condition matters
that’s why I don’t even consider it
Yeah, you convinced me. Please go ahead with the current approach, but
at least add a comment that we might want to improve that.
Regards,
Christian.
Am 10.05.2017 um 13:02 schrieb Liu, Monk:
> Checking a second time is pointless since it can't signal any
more after calling amd_sched_hw_job_reset().
[ML] you seems not response to me … I of cause know fence cannot
signal after hw_job_reset() ….
My question is , before you call hw_job_reset(), why you want to
check the fence ? why not check twice ?
You still avoid my question: what’s the theoretical backend you
that you think check once instead of twice or even more is
good**before** hw_job_reset() ?
>No, the timeout is pretty meaningless. It's just the trigger that
we need to do something.
2) And even it signaled after entering gpu_reset(), it will
automatically done like normal cases, that’s good. Why remove
those callback instead ?
> No, that's absolutely not good. We don't know if it's the
hardware which results in the job being signaled or our reset code.
[ML] you are wrong, for SR-IOV case, the timeout is all that
matters, because one VF can only have such time slice within
timeout, and I’m doing the TDR on SR-IOV so don’t
Always looks things with bare-metal mind
>Otherwise we have a race condition here where we can't determine
if the reset finished the job or if it did just on it's own while
we stopped the scheduler.
[ML] you are wrong :
1) if you check the fence and found it not signaled, then you will
call hw_job_reset(), but there is still chance that between your
check and the hw_job_reset() the
Sched fence could signaled , isn’t it ? you still cannot avoid
such race condition
2) I don’t care if the fence is signaled due to its own finish or
because we force the hw fence signaled, for SR-IOV case, as long
as the job exceeds timeout, we consider
It hang.
3) Even for bare-metal case, you still cannot sure if the fence is
signaled due to its own or hw_fence force signal, reason is in #1)
>No, you are insist on a vague rules not strict, like I said, what is
the theoretic to backend your approach that only check once on the
in question job ? why not check again if not signaled ?
>Because we have removed the connection between the job and the
hardware fence and because of this the job can never signal.
[ML] like I said, before you call hw_job_reset(), you only check
on the job once, why not check again and again ? I don’t see you
have a reason to only check once, and
If you don’t have such reason I think you should not check at all.
If you have such reason, prove me that only check once is good and
enough.
Don’t forget your approach still have chance to hit the race
condition, and to me I don’t think the race condition matters
that’s why I don’t even consider it
BR Monk
*From:*amd-gfx [mailto:[email protected]] *On
Behalf Of *Christian König
*Sent:* Wednesday, May 10, 2017 6:26 PM
*To:* Liu, Monk <[email protected]> <mailto:[email protected]>;
Koenig, Christian <[email protected]>
<mailto:[email protected]>; [email protected]
<mailto:[email protected]>
*Subject:* Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement guilty job
TDR (V2)
Am 10.05.2017 um 12:05 schrieb Liu, Monk:
[ML] yes, but we cannot guarantee the job is 100% really hang
when entering gpu_reset(), we can only trust our
amdgpu_job_timeout as a deadline for each job.
You approach that check the fence first before charge it as
guilty/hang is incorrect looks to me because why you not check
it twice, triple, and even more loops ?
Because the job can't signal any more after calling
amd_sched_hw_job_reset().
[ML] No … that’s where I think your approach is vague:
1) see that you check after scheduler stopped, see if job
signaled, my question is if the job is not signaled (like most
usual case)
Why you not check it again and again ? maybe the second time
you will find it signaled …
Checking a second time is pointless since it can't signal any more
after calling amd_sched_hw_job_reset().
My point is the checking here is meaningless, we already have
timedout for the guard.
No, the timeout is pretty meaningless. It's just the trigger that
we need to do something.
But to determine what to do we first need to stop the scheduler,
remove the hardware fence and THEN check the current status.
Otherwise we have a race condition here where we can't determine
if the reset finished the job or if it did just on it's own while
we stopped the scheduler.
2) And even it signaled after entering gpu_reset(), it will
automatically done like normal cases, that’s good. Why remove
those callback instead ?
No, that's absolutely not good. We don't know if it's the hardware
which results in the job being signaled or our reset code.
So I refuse to check if @job is just signaled in
gpu_reset, because this action is vague (and no one can
guarantee the job won’t signal during gpu_reset, we should
not argue on this event …), I prefer clean and restrict rules.
Yeah, completely agree that we need to have struct rules for
that. That's why I insists on doing this :)
No, you are insist on a vague rules not strict, like I said,
what is the theoretic to backend your approach that only check
once on the in question job ? why not check again if not
signaled ?
Because we have removed the connection between the job and the
hardware fence and because of this the job can never signal.
Regards,
Christian.
I don’t agree this approach is clean and strict. You are abuse
timedout parameter.
See I just want to avoid problems for the case that the job
signaled while we stop the scheduler (because stopping the
scheduler actually can take a moment).
Because when this happened the scheduler could already have
pushed the next job to the hardware and then we abort it with
the GPU reset and might create more problems than we solve.
[ML] I don’t see my approach will have chance to fence
twice… on the contrast I think my approach is more clear:
no matter the in question job finally signaled or not, I
just kick it out from mirror-list
Without remove the callback from hw fence, that way even
it really signaled during the gpu_reset() period the logic
is still perfect and its sched fence will act like usual …
We want to set an error code on the job before signaling it
don't we? So we need to be sure how and when the job is
signaled as finished.
I mean letting it signal when we force the hardware fence to
complete will work as well, but I still think that this isn't
as clean as signaling it manually.
Please also see the helper function the Intel guys introduced
drm_fence_set_error(), we will run into a BUG_ON if we can't
guarantee the order of execution here.
Regards,
Christian.
Am 10.05.2017 um 06:00 schrieb Liu, Monk:
Christian,
Looks like we need more discuss with it…
Here is your approach:
1. Stop the scheduler from feeding more jobs to the
hardware when a jobs completes. //this is where I agree
with you
2. Then call hw_job_reset to remove the connection between
job and hardware fence.
3. Test if job is now completed. It is entirely possible
that the job completed while we started the work to reset
the hardware.
Removing the connection between the hardware fence and the
job is the deadline, if the job completes after that it is
lost.
4. Check the karma and kick out the job if we found it guilty.
5. Get the whole stuff working again, e.g. reset the
hardware, restart the scheduler etc...
*/[ML]: One thing I agree to change with your way: in
gpu_reset() we should first stop the in question ring’s
scheduler (not the all) before kick out the guilty job./*
> Indeed, but I still think that this is a bad approach
cause we then reset the hardware without a good reason.
[ML] yes, but we cannot guarantee the job is 100% really
hang when entering gpu_reset(), we can only trust our
amdgpu_job_timeout as a deadline for each job.
You approach that check the fence first before charge it
as guilty/hang is incorrect looks to me because why you
not check it twice, triple, and even more loops ?
You check it one time and you found it just signaled
that’s great and lucky(really lucky…), But what if it
didn’t signaled (like most usual case) , why not check it
again and again ? do you have a theoretic to support on
how much time you need to check before finally consider it
hang ? No I don’t think you have so please just cut this
unnecessary checking, we already use amdgpu_job_timeout to
give the deadline of each job.
So I refuse to check if @job is just signaled in
gpu_reset, because this action is vague (and no one can
guarantee the job won’t signal during gpu_reset, we should
not argue on this event …), I prefer clean and restrict rules.
>Force completion is not so much of the issue, but rather
in which order you do things.
>See the original code first stops the scheduler and
removes the connection between hardware fence and job in
an atomic manner. And THEN forces the hardware fence to
complete.
>This way we could be sure that nothing happened in
parallel, e.g. that we don't try to signal the fence twice
or something like that.
[ML] I don’t see my approach will have chance to fence
twice… on the contrast I think my approach is more clear:
no matter the in question job finally signaled or not, I
just kick it out from mirror-list
Without remove the callback from hw fence, that way even
it really signaled during the gpu_reset() period the logic
is still perfect and its sched fence will act like usual …
Please point out where or how my approach will go wrong
like “e.g. that we don't try to signal the fence twice or
something like that.”, otherwise I cannot be persuaded and
fix my way …
At last. I run the TDR test and it ends up with Hypervisor
side error, the guest side is all perfect, here is what I ran:
The vk_example and vulkan CTS test under MCBP case, we
have all kinds of hang on compute ring, without TDR this
test won’t suffer for 5 seconds, and with TDR although
MCBP is buggy now but we can
Finish this test (of cause test result is mismatch due to
MCBP issue), and there are tongs of job_timed_out in
dmesg, but guest driver didn’t have any error report. I
was also surprised this behave really stable …
The second test the using “watch” to trigger a gpu hang
(bad command stream) every 2 seconds, with
amdgpu_job_timeout also set to 2seconds, I can run it till
hypervisor side hit VF FLR error, and guest side
Still runs perfectly and nothing wrong happened, with hw
fence seq number I can tell there are 3000 loops of TDR
finished before Hypervisor hit error.
BR Monk
*From:*Koenig, Christian
*Sent:* Tuesday, May 09, 2017 8:52 PM
*To:* Liu, Monk <[email protected]>
<mailto:[email protected]>; Christian König
<[email protected]>
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
*Subject:* Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement
guilty job TDR (V2)
[ML] if the job complete, the job’s sched fence
callback will take this spin_lock and remove itself
from mirror_list, so we are still safe to call
amd_sched_job_kickout(), and it will do nothing if so
Indeed, but I still think that this is a bad approach
cause we then reset the hardware without a good reason.
Besides, original logic also force complete the hw
fence, and it works well …
Force completion is not so much of the issue, but rather
in which order you do things.
See the original code first stops the scheduler and
removes the connection between hardware fence and job in
an atomic manner. And THEN forces the hardware fence to
complete.
This way we could be sure that nothing happened in
parallel, e.g. that we don't try to signal the fence twice
or something like that.
State like “You are missing that it is entirely
possible that the job will complete while we are
trying to kick it out.”
Sorry I should have been more clear.
Is not a good reason to reject my approach, because
that is okay if the job just completed …
We usually try to take a defensive approach, so stopping
everything, removing the hardware fence connection and
then explicitly kicking out the job in question sounds
much better than doing it implicitly with the hardware
fence completion.
Even when this works (which I'm still not sure of) that is
a really awkward and hard to understand approach.
Regards,
Christian.
Am 09.05.2017 um 13:58 schrieb Liu, Monk:
You are missing that it is entirely possible that the
job will complete while we are trying to kick it out.
[ML] if the job complete, the job’s sched fence
callback will take this spin_lock and remove itself
from mirror_list, so we are still safe to call
amd_sched_job_kickout(), and it will do nothing if so
Please go through the whole steps again,
Besides, original logic also force complete the hw
fence, and it works well …
I don’t see the solid reason why you insist on your
approach, please go through the steps again and give
me the details about where is incorrect than I can fix it
State like “You are missing that it is entirely
possible that the job will complete while we are
trying to kick it out.” Is not a good reason to reject
my approach, because that is okay if the job just
completed …
BR Monk
*From:*Koenig, Christian
*Sent:* Tuesday, May 09, 2017 3:49 PM
*To:* Liu, Monk <[email protected]>
<mailto:[email protected]>; Christian König
<[email protected]>
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
*Subject:* Re: [PATCH 4/4] drm/amdgpu/SRIOV:implement
guilty job TDR (V2)
[ML] Really not necessary, we have spin_lock to
protect the mirror-list, nothing will be messed up ...
You are missing that it is entirely possible that the
job will complete while we are trying to kick it out.
[ML] why don't touch hardware fence at all ? the
original/bare-metal gpu reset also signal all
ring's hardware fence first, I just follow the
original logic ...
Scheduler fence will be auto signaled after hw
fence signaled, any problem with that ? what's the
concern ?
The hardware runs async to the CPU which tries to
reset it, so we need to be careful in which order
things are done.
[ML] No I don't think so, the kickout must be
prior to the hw_job_reset, otherwise the scheduler
fence callback will be removed and you need
manually install it later , which is not correct:
For the guity job, we just kick it out before job
reset, in job_reset we only reset other innocent
jobs( and unbind the scheduler fence callback for
them), after hw fence
Forcely set to drv_seq, all hw fence are signaled
(this is the way of original logic, I didn't
change that). When go to sched_recovery(), it
will recover all innocent job and hook
The scheduler fence with new hw fence. That way
only the guilty job is dropped forever.
Again same problem here.
To be absolutely sure that everything works as
expected we need to do it in the following order:
1. Stop the scheduler from feeding more jobs to the
hardware when a jobs completes.
2. Then call hw_job_reset to remove the connection
between job and hardware fence.
3. Test if job is now completed. It is entirely
possible that the job completed while we started the
work to reset the hardware.
Removing the connection between the hardware fence and
the job is the deadline, if the job completes after
that it is lost.
4. Check the karma and kick out the job if we found it
guilty.
5. Get the whole stuff working again, e.g. reset the
hardware, restart the scheduler etc...
Regards,
Christian.
Am 09.05.2017 um 04:45 schrieb Liu, Monk:
>
> - /* block scheduler */
> - for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> - ring = adev->rings[i];
> + /* we start from the ring trigger GPU hang */
> + j = job ? job->ring->idx : 0;
> +
> + if (job)
> + if
(amd_sched_invalidate_job(&job->base,
amdgpu_job_hang_limit))
> + amd_sched_job_kickout(&job->base);
Well that looks like the wrong order to me. We
should probably stop the scheduler before trying
to mess anything with the job.
[ML] Really not necessary, we have spin_lock to
protect the mirror-list, nothing will be messed up ...
>
> +void
amdgpu_fence_driver_force_completion_ring(struct
amdgpu_ring
> +*ring) {
> + if (ring)
> + amdgpu_fence_write(ring,
ring->fence_drv.sync_seq); }
> +
The coding style is completely off.
[ML] I don't know why at email side it looks wrong
coding style, but I'm sure it is correct at my
side, check here:
void
amdgpu_fence_driver_force_completion_ring(struct
amdgpu_ring *ring)
{
if (ring)
amdgpu_fence_write(ring,
ring->fence_drv.sync_seq);
}
Additional to that I don't think that this is a
good idea. We should probably rather just signal
all scheduler fences instead and don't touch the
hardware fence at all.
[ML] why don't touch hardware fence at all ? the
original/bare-metal gpu reset also signal all
ring's hardware fence first, I just follow the
original logic ...
Scheduler fence will be auto signaled after hw
fence signaled, any problem with that ? what's the
concern ?
> - for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> - struct amdgpu_ring *ring =
adev->rings[i];
> + for (i = j; i < j + AMDGPU_MAX_RINGS; ++i) {
> + ring = adev->rings[i %
AMDGPU_MAX_RINGS];
> if (!ring || !ring->sched.thread)
> continue;
>
> + if (job && j != i) {
> + kthread_unpark(ring->sched.thread);
> + continue;
> + }
> +
Please split up that patch a bit further. E.g.
first the handling to only hw_job_reset the ring
in question, then the kickout handling.
[ML] No I don't think so, the kickout must be
prior to the hw_job_reset, otherwise the scheduler
fence callback will be removed and you need
manually install it later , which is not correct:
For the guity job, we just kick it out before job
reset, in job_reset we only reset other innocent
jobs( and unbind the scheduler fence callback for
them), after hw fence
Forcely set to drv_seq, all hw fence are signaled
(this is the way of original logic, I didn't
change that). When go to sched_recovery(), it
will recover all innocent job and hook
The scheduler fence with new hw fence. That way
only the guilty job is dropped forever.
-----Original Message-----
From: Christian König
[mailto:[email protected]]
Sent: Monday, May 08, 2017 9:12 PM
To: Liu, Monk <[email protected]>
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
Cc: Koenig, Christian <[email protected]>
<mailto:[email protected]>
Subject: Re: [PATCH 4/4]
drm/amdgpu/SRIOV:implement guilty job TDR (V2)
Am 08.05.2017 um 09:01 schrieb Liu, Monk:
> @Christian
>
> This one is changed to guilty job scheme
accordingly with your
> response
>
> BR Monk
>
> -----Original Message-----
> From: Monk Liu [mailto:[email protected]]
> Sent: Monday, May 08, 2017 3:00 PM
> To: [email protected]
<mailto:[email protected]>
> Cc: Liu, Monk <[email protected]>
<mailto:[email protected]>
> Subject: [PATCH] drm/amdgpu/SRIOV:implement
guilty job TDR (V2)
>
> 1,TDR will kickout guilty job if it hang exceed
the threshold of the given one from kernel
paramter "job_hang_limit", that way a bad command
stream will not infinitly cause GPU hang.
>
> by default this threshold is 1 so a job will be
kicked out after it hang.
>
> 2,if a job timeout TDR routine will not reset
all sched/ring, instead if will only reset on the
givn one which is indicated by @job of
amdgpu_sriov_gpu_reset, that way we don't need to
reset and recover each sched/ring if we already
know which job cause GPU hang.
>
> 3,unblock sriov_gpu_reset for AI family.
> 4,don't init entity for KIQ
>
> TODO:
> when a job is considered as guilty, we should
mark some flag in its fence status flag, and let
UMD side aware that this fence signaling is not
due to job complete but job hang.
>
> Change-Id: I7b89c19a3de93249db570d0a80522176b1525a09
> Signed-off-by: Monk Liu <[email protected]>
<mailto:[email protected]>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu.h | 1 +
> drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c |
4 +++
> drivers/gpu/drm/amd/amdgpu/amdgpu_device.c |
36 ++++++++++++++++++++-------
> drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c |
4 +++
> drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c |
6 +++++
> drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h | 1 +
> drivers/gpu/drm/amd/scheduler/gpu_scheduler.c |
11 +++++++-
drivers/gpu/drm/amd/scheduler/gpu_scheduler.h | 7
++++++
> 8 files changed, 60 insertions(+), 10 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> index 90a69bf..93bcea2 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
> @@ -111,6 +111,7 @@ extern int
amdgpu_prim_buf_per_se; extern int
> amdgpu_pos_buf_per_se; extern int
amdgpu_cntl_sb_buf_per_se; extern
> int amdgpu_param_buf_per_se;
> +extern int amdgpu_job_hang_limit;
>
> #define AMDGPU_DEFAULT_GTT_SIZE_MB
3072ULL /* 3GB by default */
> #define
AMDGPU_WAIT_IDLE_TIMEOUT_IN_MS 3000
> diff --git
a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> index b4bbbb3..23afc58 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> @@ -52,6 +52,10 @@ static int
amdgpu_ctx_init(struct amdgpu_device *adev, struct
amdgpu_ctx *ctx)
> struct amd_sched_rq *rq;
>
> rq =
&ring->sched.sched_rq[AMD_SCHED_PRIORITY_NORMAL];
> +
> + if (ring == &adev->gfx.kiq.ring)
> + continue;
> +
That looks like a bug fix and should probably go
into a separate patch.
> r =
amd_sched_entity_init(&ring->sched,
&ctx->rings[i].entity,
> rq, amdgpu_sched_jobs);
> if (r)
> diff --git
a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> index 0e5f314..f3990fe 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> @@ -2537,7 +2537,7 @@ static int
amdgpu_recover_vram_from_shadow(struct
amdgpu_device *adev,
> */
> int amdgpu_sriov_gpu_reset(struct
amdgpu_device *adev, struct amdgpu_job *job) {
> - int i, r = 0;
> + int i, j, r = 0;
> int resched;
> struct amdgpu_bo *bo, *tmp;
> struct amdgpu_ring *ring;
> @@ -2550,19 +2550,30 @@ int
amdgpu_sriov_gpu_reset(struct amdgpu_device *adev,
struct amdgpu_job *job)
> /* block TTM */
> resched =
ttm_bo_lock_delayed_workqueue(&adev->mman.bdev);
>
> - /* block scheduler */
> - for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> - ring = adev->rings[i];
> + /* we start from the ring trigger GPU hang */
> + j = job ? job->ring->idx : 0;
> +
> + if (job)
> + if
(amd_sched_invalidate_job(&job->base,
amdgpu_job_hang_limit))
> + amd_sched_job_kickout(&job->base);
Well that looks like the wrong order to me. We
should probably stop the scheduler before trying
to mess anything with the job.
>
> + /* block scheduler */
> + for (i = j; i < j + AMDGPU_MAX_RINGS; ++i) {
> + ring = adev->rings[i %
AMDGPU_MAX_RINGS];
> if (!ring || !ring->sched.thread)
> continue;
>
> kthread_park(ring->sched.thread);
> +
> + if (job && j != i)
> + continue;
> +
> + /* only do job_reset on the hang
ring if @job not NULL */
> amd_sched_hw_job_reset(&ring->sched);
> - }
>
> - /* after all hw jobs are reset, hw fence
is meaningless, so force_completion */
> - amdgpu_fence_driver_force_completion(adev);
> + /* after all hw jobs are reset, hw
fence is meaningless, so force_completion */
> + amdgpu_fence_driver_force_completion_ring(ring);
> + }
>
> /* request to take full control of GPU
before re-initialization */
> if (job)
> @@ -2615,11 +2626,16 @@ int
amdgpu_sriov_gpu_reset(struct amdgpu_device *adev,
struct amdgpu_job *job)
> }
> fence_put(fence);
>
> - for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
> - struct amdgpu_ring *ring =
adev->rings[i];
> + for (i = j; i < j + AMDGPU_MAX_RINGS; ++i) {
> + ring = adev->rings[i %
AMDGPU_MAX_RINGS];
> if (!ring || !ring->sched.thread)
> continue;
>
> + if (job && j != i) {
> + kthread_unpark(ring->sched.thread);
> + continue;
> + }
> +
Please split up that patch a bit further. E.g.
first the handling to only hw_job_reset the ring
in question, then the kickout handling.
> amd_sched_job_recovery(&ring->sched);
> kthread_unpark(ring->sched.thread);
> }
> @@ -2629,6 +2645,8 @@ int
amdgpu_sriov_gpu_reset(struct amdgpu_device *adev,
struct amdgpu_job *job)
> if (r) {
> /* bad news, how to tell it to
userspace ? */
> dev_info(adev->dev, "GPU reset
failed\n");
> + } else {
> + dev_info(adev->dev, "GPU reset
successed!\n");
> }
>
> adev->gfx.in_reset = false;
> diff --git
a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> index 416908a..fd3691a8 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
> @@ -112,6 +112,7 @@ int amdgpu_prim_buf_per_se =
0; int
> amdgpu_pos_buf_per_se = 0; int
amdgpu_cntl_sb_buf_per_se = 0; int
> amdgpu_param_buf_per_se = 0;
> +int amdgpu_job_hang_limit = 0;
>
> MODULE_PARM_DESC(vramlimit, "Restrict VRAM for
testing, in
> megabytes"); module_param_named(vramlimit,
amdgpu_vram_limit, int,
> 0600); @@ -237,6 +238,9 @@
module_param_named(cntl_sb_buf_per_se,
> amdgpu_cntl_sb_buf_per_se, int, 0444);
> MODULE_PARM_DESC(param_buf_per_se, "the size of
Off-Chip Pramater
> Cache per Shader Engine (default depending on
gfx)");
> module_param_named(param_buf_per_se,
amdgpu_param_buf_per_se, int,
> 0444);
>
> +MODULE_PARM_DESC(job_hang_limit, "how much time
allow a job hang and
> +not drop it (default 0)");
module_param_named(job_hang_limit,
> +amdgpu_job_hang_limit, int ,0444);
> +
>
> static const struct pci_device_id pciidlist[]
= { #ifdef
> CONFIG_DRM_AMDGPU_SI diff --git
> a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> index d7523d1..8de3bd3 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> @@ -541,6 +541,12 @@ void
amdgpu_fence_driver_force_completion(struct
amdgpu_device *adev)
> }
> }
>
> +void
amdgpu_fence_driver_force_completion_ring(struct
amdgpu_ring
> +*ring) {
> + if (ring)
> + amdgpu_fence_write(ring,
ring->fence_drv.sync_seq); }
> +
The coding style is completely off.
Additional to that I don't think that this is a
good idea. We should probably rather just signal
all scheduler fences instead and don't touch the
hardware fence at all.
> /*
> * Common fence implementation
> */
> diff --git
a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> index 981ef08..03e88c6 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
> @@ -76,6 +76,7 @@ struct amdgpu_fence_driver { int
> amdgpu_fence_driver_init(struct amdgpu_device
*adev); void
> amdgpu_fence_driver_fini(struct amdgpu_device
*adev); void
> amdgpu_fence_driver_force_completion(struct
amdgpu_device *adev);
> +void
amdgpu_fence_driver_force_completion_ring(struct
amdgpu_ring
> +*ring);
>
> int amdgpu_fence_driver_init_ring(struct
amdgpu_ring *ring,
> unsigned
num_hw_submission);
> diff --git
a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> index 6f4e31f..4e97e6d 100644
> --- a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> +++ b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.c
> @@ -390,9 +390,18 @@ void
amd_sched_hw_job_reset(struct amd_gpu_scheduler
*sched)
> &s_job->s_fence->cb)) {
> fence_put(s_job->s_fence->parent);
> s_job->s_fence->parent = NULL;
> + atomic_dec(&sched->hw_rq_count);
> }
> }
> - atomic_set(&sched->hw_rq_count, 0);
> + spin_unlock(&sched->job_list_lock);
> +}
> +
> +void amd_sched_job_kickout(struct amd_sched_job
*s_job) {
> + struct amd_gpu_scheduler *sched =
s_job->sched;
> +
> + spin_lock(&sched->job_list_lock);
> + list_del_init(&s_job->node);
> spin_unlock(&sched->job_list_lock);
> }
>
> diff --git
a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> index 8cb41d3..59694f3 100644
> --- a/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> +++ b/drivers/gpu/drm/amd/scheduler/gpu_scheduler.h
> @@ -81,6 +81,7 @@ struct amd_sched_job {
> struct list_head node;
> struct delayed_work work_tdr;
> uint64_t id;
> + atomic_t karma;
> };
>
> extern const struct fence_ops
amd_sched_fence_ops_scheduled; @@ -96,6 +97,11 @@
static inline struct amd_sched_fence
*to_amd_sched_fence(struct fence *f)
> return NULL;
> }
>
> +static inline bool
amd_sched_invalidate_job(struct amd_sched_job
> +*s_job, int threshold) {
> + return (s_job &&
atomic_inc_return(&s_job->karma) > threshold); }
> +
Again coding style is completely off.
Christian.
> /**
> * Define the backend operations called by the
scheduler,
> * these functions should be implemented in
driver side @@ -158,4 +164,5 @@ int
amd_sched_job_init(struct amd_sched_job *job,
> void *owner);
> void amd_sched_hw_job_reset(struct
amd_gpu_scheduler *sched); void
> amd_sched_job_recovery(struct amd_gpu_scheduler
*sched);
> +void amd_sched_job_kickout(struct amd_sched_job
*s_job);
> #endif
> --
> 2.7.4
>
> _______________________________________________
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> [email protected]
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>
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