PRT = Partially Resident Texture (aka. sparse residency) PTE = Page Table Entry PDE = Page Directory Entry
v2: - Add PDE Signed-off-by: Timur Kristóf <[email protected]> Reviewed-by: Christian König <[email protected]> --- Documentation/gpu/amdgpu/amdgpu-glossary.rst | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst b/Documentation/gpu/amdgpu/amdgpu-glossary.rst index 30812d9d53c6..43a36362dc73 100644 --- a/Documentation/gpu/amdgpu/amdgpu-glossary.rst +++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst @@ -143,15 +143,24 @@ we have a dedicated glossary for Display Core at PA Primitive Assembler / Physical Address + PDE + Page Directory Entry + PFP Pre-Fetch Parser (Graphics) PPLib PowerPlay Library - PowerPlay is the power management component. + PRT + Partially Resident Texture (also known as sparse residency) + PSP Platform Security Processor + PTE + Page Table Entry + RB Render Backends. Some people called it ROPs. -- 2.51.1
