PRT = Partially Resident Texture (aka. sparse residency)
PTE = Page Table Entry
PDE = Page Directory Entry

v2:
- Add PDE

Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Christian König <[email protected]>
---
 Documentation/gpu/amdgpu/amdgpu-glossary.rst | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst 
b/Documentation/gpu/amdgpu/amdgpu-glossary.rst
index 30812d9d53c6..43a36362dc73 100644
--- a/Documentation/gpu/amdgpu/amdgpu-glossary.rst
+++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst
@@ -143,15 +143,24 @@ we have a dedicated glossary for Display Core at
     PA
       Primitive Assembler / Physical Address
 
+    PDE
+      Page Directory Entry
+
     PFP
       Pre-Fetch Parser (Graphics)
 
     PPLib
       PowerPlay Library - PowerPlay is the power management component.
 
+    PRT
+      Partially Resident Texture (also known as sparse residency)
+
     PSP
         Platform Security Processor
 
+    PTE
+      Page Table Entry
+
     RB
       Render Backends. Some people called it ROPs.
 
-- 
2.51.1

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