Applied the series. Thanks! Alex
On Wed, Nov 19, 2025 at 4:25 AM Timur Kristóf <[email protected]> wrote: > > PRT = Partially Resident Texture (aka. sparse residency) > PTE = Page Table Entry > PDE = Page Directory Entry > > v2: > - Add PDE > > Signed-off-by: Timur Kristóf <[email protected]> > Reviewed-by: Christian König <[email protected]> > --- > Documentation/gpu/amdgpu/amdgpu-glossary.rst | 9 +++++++++ > 1 file changed, 9 insertions(+) > > diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst > b/Documentation/gpu/amdgpu/amdgpu-glossary.rst > index 30812d9d53c6..43a36362dc73 100644 > --- a/Documentation/gpu/amdgpu/amdgpu-glossary.rst > +++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst > @@ -143,15 +143,24 @@ we have a dedicated glossary for Display Core at > PA > Primitive Assembler / Physical Address > > + PDE > + Page Directory Entry > + > PFP > Pre-Fetch Parser (Graphics) > > PPLib > PowerPlay Library - PowerPlay is the power management component. > > + PRT > + Partially Resident Texture (also known as sparse residency) > + > PSP > Platform Security Processor > > + PTE > + Page Table Entry > + > RB > Render Backends. Some people called it ROPs. > > -- > 2.51.1 >
