Applied the series.  Thanks!

Alex

On Wed, Nov 19, 2025 at 4:25 AM Timur Kristóf <[email protected]> wrote:
>
> PRT = Partially Resident Texture (aka. sparse residency)
> PTE = Page Table Entry
> PDE = Page Directory Entry
>
> v2:
> - Add PDE
>
> Signed-off-by: Timur Kristóf <[email protected]>
> Reviewed-by: Christian König <[email protected]>
> ---
>  Documentation/gpu/amdgpu/amdgpu-glossary.rst | 9 +++++++++
>  1 file changed, 9 insertions(+)
>
> diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst 
> b/Documentation/gpu/amdgpu/amdgpu-glossary.rst
> index 30812d9d53c6..43a36362dc73 100644
> --- a/Documentation/gpu/amdgpu/amdgpu-glossary.rst
> +++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst
> @@ -143,15 +143,24 @@ we have a dedicated glossary for Display Core at
>      PA
>        Primitive Assembler / Physical Address
>
> +    PDE
> +      Page Directory Entry
> +
>      PFP
>        Pre-Fetch Parser (Graphics)
>
>      PPLib
>        PowerPlay Library - PowerPlay is the power management component.
>
> +    PRT
> +      Partially Resident Texture (also known as sparse residency)
> +
>      PSP
>          Platform Security Processor
>
> +    PTE
> +      Page Table Entry
> +
>      RB
>        Render Backends. Some people called it ROPs.
>
> --
> 2.51.1
>

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