0 waits forever.  We don't actually use the HW semaphore anymore,
but if someone uses the packet, set a time out value so we
eventually time out and avoid a potential queue or GPU reset.

Signed-off-by: Alex Deucher <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/si_dma.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/si_dma.c 
b/drivers/gpu/drm/amd/amdgpu/si_dma.c
index 3e58feb2d5e4f..7cf9dfbf11196 100644
--- a/drivers/gpu/drm/amd/amdgpu/si_dma.c
+++ b/drivers/gpu/drm/amd/amdgpu/si_dma.c
@@ -149,7 +149,7 @@ static int si_dma_start(struct amdgpu_device *adev)
                ring = &adev->sdma.instance[i].ring;
 
                WREG32(mmDMA_SEM_INCOMPLETE_TIMER_CNTL + sdma_offsets[i], 0);
-               WREG32(mmDMA_SEM_WAIT_FAIL_TIMER_CNTL + sdma_offsets[i], 0);
+               WREG32(mmDMA_SEM_WAIT_FAIL_TIMER_CNTL + sdma_offsets[i], 10);
 
                /* Set ring buffer size in dwords */
                rb_bufsz = order_base_2(ring->ring_size / 4);
-- 
2.53.0

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