0 waits forever. We don't actually use the HW semaphore anymore, but if someone uses the packet, set a time out value so we eventually time out and avoid a potential queue or GPU reset.
Signed-off-by: Alex Deucher <[email protected]> --- drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c b/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c index 2526d393162ac..6770f5d69215f 100644 --- a/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c +++ b/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c @@ -660,7 +660,7 @@ static int sdma_v3_0_gfx_resume(struct amdgpu_device *adev) WREG32(mmSDMA0_TILING_CONFIG + sdma_offsets[i], adev->gfx.config.gb_addr_config & 0x70); - WREG32(mmSDMA0_SEM_WAIT_FAIL_TIMER_CNTL + sdma_offsets[i], 0); + WREG32(mmSDMA0_SEM_WAIT_FAIL_TIMER_CNTL + sdma_offsets[i], 10); /* Set ring buffer size in dwords */ rb_bufsz = order_base_2(ring->ring_size / 4); -- 2.53.0
