0 waits forever.  We don't actually use the HW semaphore anymore,
but if someone uses the packet, set a time out value so we
eventually time out and avoid a potential queue or GPU reset.

Signed-off-by: Alex Deucher <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/sdma_v6_0.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v6_0.c 
b/drivers/gpu/drm/amd/amdgpu/sdma_v6_0.c
index 3af5bf0f18426..60f897125c4c8 100644
--- a/drivers/gpu/drm/amd/amdgpu/sdma_v6_0.c
+++ b/drivers/gpu/drm/amd/amdgpu/sdma_v6_0.c
@@ -491,7 +491,7 @@ static int sdma_v6_0_gfx_resume_instance(struct 
amdgpu_device *adev, int i, bool
 
        ring = &adev->sdma.instance[i].ring;
        if (!amdgpu_sriov_vf(adev))
-               WREG32_SOC15_IP(GC, sdma_v6_0_get_reg_offset(adev, i, 
regSDMA0_SEM_WAIT_FAIL_TIMER_CNTL), 0);
+               WREG32_SOC15_IP(GC, sdma_v6_0_get_reg_offset(adev, i, 
regSDMA0_SEM_WAIT_FAIL_TIMER_CNTL), 10);
 
        /* Set ring buffer size in dwords */
        rb_bufsz = order_base_2(ring->ring_size / 4);
-- 
2.53.0

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