Using the host keyboard when running LunarLander in the emulator works as expected ie. 'q' and 'w' rotate the ship and up-arrow start/pauses the game.
If, however I click the mouse within the view then there is no further response to keypresses until I either click one of the Dpad buttons or press up-arrow twice! As my own code - based loosely on the LL code - exhibits the same symptoms I would like to know how to overcome this as I need to process both screen touch and keypress events. Can anyone shed some light on this? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

