balu wrote:
> Hi,
> 
> I am working on openGles with seven images displayed on the screen. I
> am translating the position of these seven images on a button
> click .So
> it is drawing every time it seems.
> But, after sometime all the images are getting disappeared then I've
> checked in the logcat
> I found this :ctivityManager(52): Low Memory: No more background
> processes.
> 
> 
> Could someone please post the solution to this problem?

Use less memory!

Considering the problems others have experienced with memory
fragmentation from fussing with lots of bitmaps, I am nervous that
animating bitmaps via OpenGL may give you similar problems.

I would start by trying to reduce the image sizes. Make sure you are not
scaling big pictures down to some small size on the fly -- do that
before putting the images on the device, or at least before putting them
in the OpenGL animation.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android App Developer Books: http://commonsware.com/books.html

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