balu wrote: > Hi, > > I am working on openGles with seven images displayed on the screen. I > am translating the position of these seven images on a button > click .So > it is drawing every time it seems. > But, after sometime all the images are getting disappeared then I've > checked in the logcat > I found this :ctivityManager(52): Low Memory: No more background > processes. > > > Could someone please post the solution to this problem?
Use less memory! Considering the problems others have experienced with memory fragmentation from fussing with lots of bitmaps, I am nervous that animating bitmaps via OpenGL may give you similar problems. I would start by trying to reduce the image sizes. Make sure you are not scaling big pictures down to some small size on the fly -- do that before putting the images on the device, or at least before putting them in the OpenGL animation. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android App Developer Books: http://commonsware.com/books.html --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

