HI Mark,Having the same problem here, I'm trying to create 10 3d objects to
work at the same time to- 10 Cubes that is and I want to use a Bitmap
Texture on them - I'm trying to make a TicTacToe 3d Version with 9 cubes and
a Board.
If you could post some code that might help it would be great.
Elad

On Fri, Apr 24, 2009 at 2:28 PM, Mark Murphy <[email protected]>wrote:

>
> balu wrote:
> > Hi,
> >
> > I am working on openGles with seven images displayed on the screen. I
> > am translating the position of these seven images on a button
> > click .So
> > it is drawing every time it seems.
> > But, after sometime all the images are getting disappeared then I've
> > checked in the logcat
> > I found this :ctivityManager(52): Low Memory: No more background
> > processes.
> >
> >
> > Could someone please post the solution to this problem?
>
> Use less memory!
>
> Considering the problems others have experienced with memory
> fragmentation from fussing with lots of bitmaps, I am nervous that
> animating bitmaps via OpenGL may give you similar problems.
>
> I would start by trying to reduce the image sizes. Make sure you are not
> scaling big pictures down to some small size on the fly -- do that
> before putting the images on the device, or at least before putting them
> in the OpenGL animation.
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://twitter.com/commonsguy
>
> Android App Developer Books: http://commonsware.com/books.html
>
> >
>

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