HI Mark,Having the same problem here, I'm trying to create 10 3d objects to work at the same time to- 10 Cubes that is and I want to use a Bitmap Texture on them - I'm trying to make a TicTacToe 3d Version with 9 cubes and a Board. If you could post some code that might help it would be great. Elad
On Fri, Apr 24, 2009 at 2:28 PM, Mark Murphy <[email protected]>wrote: > > balu wrote: > > Hi, > > > > I am working on openGles with seven images displayed on the screen. I > > am translating the position of these seven images on a button > > click .So > > it is drawing every time it seems. > > But, after sometime all the images are getting disappeared then I've > > checked in the logcat > > I found this :ctivityManager(52): Low Memory: No more background > > processes. > > > > > > Could someone please post the solution to this problem? > > Use less memory! > > Considering the problems others have experienced with memory > fragmentation from fussing with lots of bitmaps, I am nervous that > animating bitmaps via OpenGL may give you similar problems. > > I would start by trying to reduce the image sizes. Make sure you are not > scaling big pictures down to some small size on the fly -- do that > before putting the images on the device, or at least before putting them > in the OpenGL animation. > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://twitter.com/commonsguy > > Android App Developer Books: http://commonsware.com/books.html > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

