On Apr 24, 4:28 pm, Mark Murphy <[email protected]> wrote:
> balu wrote:
> > Hi,
>
> > I am working on openGles with seven images displayed on the screen. I
> > am translating the position of these seven images on a button
> > click .So
> > it is drawing every time it seems.
> > But, after sometime all the images are getting disappeared then I've
> > checked in the logcat
> > I found this :ctivityManager(52): Low Memory: No more background
> > processes.
>
> > Could someone please post the solution to this problem?
>
> Use less memory!
>
> Considering the problems others have experienced with memory
> fragmentation from fussing with lots of bitmaps, I am nervous that
> animating bitmaps via OpenGL may give you similar problems.
>
> I would start by trying to reduce the image sizes. Make sure you are not
> scaling big pictures down to some small size on the fly -- do that
> before putting the images on the device, or at least before putting them
> in the OpenGL animation.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://twitter.com/commonsguy
>
> Android App Developer Books:http://commonsware.com/books.html



Thank you for your information.

Actually I am scaling the bitmaps and that effect must be seen on a
button click.
If I scale before putting on decive, does the effect of scaling would
appear?
If so, how can i do that?
Please do respond.


Thanks
Bala
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