your message raises a question of mine about round 2 of Challenge I:

        "how complete must the app be in order to win $270k or $100k?"

it is especially critical to those client/server apps that currently "fake"
server code/data in the apps.

it will be great if anyone of google could answer it.

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: "Android Challenge" <[email protected]>
Sent: Thursday, April 24, 2008 10:23 AM
Subject: [android-challenge] Re: How many people submitted with known bugs?



Ours showed a concept, a user interface and a roadmap. We presented
the problem as worth addressing and well posed with Android. Our
server side is to act like another android phone using the GTalk
interface to communicate with the handset. This keeps important
background processes on the mobile phone light enough to hold priority
and not get frozen and keeps valuable information about when and where
you travel secure on the server Android.  Testing would require
multiple emulator instances which we thought was beyond the scope of
the testing for phase 1. So we have left the judges with a question:
Is it worth while to progresively engage commuters in community in a
step by step way?

We did not provide a complete solution, just user interface and proof
of principle.  A time and space travel demo would have been more
persuasive, but we showed that with a video. So I would not say bugs,
it is a proof of concept protoype consistent with resources we had at
that time.

Ed



On Apr 24, 12:34 pm, "Steven A." <[EMAIL PROTECTED]> wrote:
> Depends - do missing features count as bugs if the application
> functions without them? If so, stuff like music, score upload, pause
> functionality, etc are all bugs in my submission. I only started /
> learned the contest existed in mid-March, so I got hit by a lack of
> time to fully debug things that didn't work right away and hence were
> dropped for the submission. Stuff like the lack of MIDI support (the
> same code now works when I switched the music to mp3s..... I'm still
> quite upset at myself for not thinking about trying this earlier).
>
> Like Kornelius, a week later my app is many times better than what was
> submitted and I'm wishing I had submitted that instead. ^^ I update it
> every couple of days at:http://www.phdgaming.com/c/EDUBlaster.apk
> (http://www.phdgaming.com/Games/EDUBlaster.cfmfor the main
> application page). Even though I'd feel much better if the new current
> prototype version had been submitted..... I also realize I can't
> change the past, and can only hope I make the top 50 cut with what was
> submitted. :)
>
> On Apr 24, 1:15 pm, Kornelius Tuggerson <[EMAIL PROTECTED]>
> wrote:
>
>
>
> > A whole bunch of small stuff slipped by me during the presubmit
> > crunch. I used the weekend after the challenge to address them and my
> > app became a 100 times slicker and more usable.
>
> > I am kicking myself now because I didn't allow myself enough time to
> > polish the ui up before april 14th. Why didn't I follow the agile
> > approach? Why didn't I deliver a working product more often? Why did I
> > let my model and my view code get all tangled up together? Because
> > made the mistake of thinking that developing code on my own time is
> > somehow gonna be easier or more pleasant then developing code at work.
> > Boy was I wrong.
>
> > Anyway to the 15 people who downloaded the ADC version of my app - try
> > the new one, its faster and less buggy, and works an all emulator
> > screen sizes!http://code.google.com/p/android-geocast/
>
> > On Apr 24, 12:47 pm, Chris <[EMAIL PROTECTED]> wrote:
>
> > > I see a lot of posts from people worried about a bug or two that
> > > slipped through. My gut tells me almost all of us have bugs that made
> > > it in with our submissions and that they are expected. If you
> > > submitted your app with bugs in it make a post in this thread.
>
> > > I'll start:
>
> > > +5 or 6 issues we didn't have time to fix- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -



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