That's my understanding too. Every software has bugs, including those Google
software.

On Fri, Apr 25, 2008 at 4:40 AM, David Moffett <[EMAIL PROTECTED]>
wrote:

>
> My app probably had some bugs and omissions, that is the nature of the
> game.  I am guessing even Android might have a bug to two?  :-)
>
> Really the bottom line is, imo, will your app show off Android and
> help sell phones?  Pure speculation on my part but if an app showed
> huge potential and would help Android be successful then you have a
> winner.
>
> David
>
> On Apr 24, 2008, at 1:53 PM, Cow Bay wrote:
>
> >
> > your message raises a question of mine about round 2 of Challenge I:
> >
> >        "how complete must the app be in order to win $270k or $100k?"
> >
> > it is especially critical to those client/server apps that currently
> > "fake"
> > server code/data in the apps.
> >
> > it will be great if anyone of google could answer it.
> >
> > ----- Original Message -----
> > From: <[EMAIL PROTECTED]>
> > To: "Android Challenge" <[email protected]>
> > Sent: Thursday, April 24, 2008 10:23 AM
> > Subject: [android-challenge] Re: How many people submitted with
> > known bugs?
> >
> >
> >
> > Ours showed a concept, a user interface and a roadmap. We presented
> > the problem as worth addressing and well posed with Android. Our
> > server side is to act like another android phone using the GTalk
> > interface to communicate with the handset. This keeps important
> > background processes on the mobile phone light enough to hold priority
> > and not get frozen and keeps valuable information about when and where
> > you travel secure on the server Android.  Testing would require
> > multiple emulator instances which we thought was beyond the scope of
> > the testing for phase 1. So we have left the judges with a question:
> > Is it worth while to progresively engage commuters in community in a
> > step by step way?
> >
> > We did not provide a complete solution, just user interface and proof
> > of principle.  A time and space travel demo would have been more
> > persuasive, but we showed that with a video. So I would not say bugs,
> > it is a proof of concept protoype consistent with resources we had at
> > that time.
> >
> > Ed
> >
> >
> >
> > On Apr 24, 12:34 pm, "Steven A." <[EMAIL PROTECTED]> wrote:
> >> Depends - do missing features count as bugs if the application
> >> functions without them? If so, stuff like music, score upload, pause
> >> functionality, etc are all bugs in my submission. I only started /
> >> learned the contest existed in mid-March, so I got hit by a lack of
> >> time to fully debug things that didn't work right away and hence were
> >> dropped for the submission. Stuff like the lack of MIDI support (the
> >> same code now works when I switched the music to mp3s..... I'm still
> >> quite upset at myself for not thinking about trying this earlier).
> >>
> >> Like Kornelius, a week later my app is many times better than what
> >> was
> >> submitted and I'm wishing I had submitted that instead. ^^ I update
> >> it
> >> every couple of days at:http://www.phdgaming.com/c/EDUBlaster.apk
> >> (http://www.phdgaming.com/Games/EDUBlaster.cfmfor the main
> >> application page). Even though I'd feel much better if the new
> >> current
> >> prototype version had been submitted..... I also realize I can't
> >> change the past, and can only hope I make the top 50 cut with what
> >> was
> >> submitted. :)
> >>
> >> On Apr 24, 1:15 pm, Kornelius Tuggerson <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>
> >>
> >>> A whole bunch of small stuff slipped by me during the presubmit
> >>> crunch. I used the weekend after the challenge to address them and
> >>> my
> >>> app became a 100 times slicker and more usable.
> >>
> >>> I am kicking myself now because I didn't allow myself enough time to
> >>> polish the ui up before april 14th. Why didn't I follow the agile
> >>> approach? Why didn't I deliver a working product more often? Why
> >>> did I
> >>> let my model and my view code get all tangled up together? Because
> >>> made the mistake of thinking that developing code on my own time is
> >>> somehow gonna be easier or more pleasant then developing code at
> >>> work.
> >>> Boy was I wrong.
> >>
> >>> Anyway to the 15 people who downloaded the ADC version of my app -
> >>> try
> >>> the new one, its faster and less buggy, and works an all emulator
> >>> screen sizes!http://code.google.com/p/android-geocast/
> >>
> >>> On Apr 24, 12:47 pm, Chris <[EMAIL PROTECTED]> wrote:
> >>
> >>>> I see a lot of posts from people worried about a bug or two that
> >>>> slipped through. My gut tells me almost all of us have bugs that
> >>>> made
> >>>> it in with our submissions and that they are expected. If you
> >>>> submitted your app with bugs in it make a post in this thread.
> >>
> >>>> I'll start:
> >>
> >>>> +5 or 6 issues we didn't have time to fix- Hide quoted text -
> >>
> >>> - Show quoted text -- Hide quoted text -
> >>
> >> - Show quoted text -
> >
> >
> >
> > >
>
>
> >
>


-- 
take care,
Muthu Ramadoss.

http://mobeegal.in
find stuff closer.

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