I did this when I first started with android, but its not really interesting in regards to a phone app. It doesn't use location, or the network, or anything else.
Its an asteroids clone I wrote for Java 1.0. It worked on a pentium 75. I'm willing to bet one or two of the 1788 android submissions came from people who weren't alive when the first pentium came out. I feel old. Anyway, I cleaned it up a bit and put it on android. Just making it work on android was surprisingly easy. The apis are kind of similar. The looping is the same as the lander (as is the background image ;) It will have an exception if you close it and it tries to freeze or whatever. It was working, but you know. I didn't really put that much time into it. The game itself does function. I think I may finish it up in my free time, just to have something simple to play. http://www.kgalligan.com/androidasteroids The "seeker" object I did this morning. I got lazy with the images, just taking an ajax loading image. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
