>  It's UNFAIR the way the organize to judge these things. If your
>  application will end up on the bucket of one of the bad judge or
>  a judge that don't give a danm about Android then you are screw.

That's why they have 4 different reviewers (or so I gather from the
other threads).  If 4 totally unrelated judges aren't much in to your
idea, there's not much you can do.

How many judges "don't give a danm[sic] about Android"?

>  My README.doc is less than 2 pages (1 page is a huges network
>  diagram). Which does include less than 5 steps required to join and
>  play the game.
>  Yes, even freaken low IQ guy do know that Online Multi-Player games
>  required 2 players to play.

This is an interesting point.  There are many ideas out there that
require more than one person to be active at the same time.  Setting
up testing to cater to the varied requirements of different
applications, however, would probably have been a pretty big
logistical challenge, and so I think they're leaning on you to provide
a mock player or something along those lines.  Right?

>  But all I see from the log on my server is
>  that they run the game, click Ready, and after 1 minute of not see any
>  activity going, they then close it.

Check the other threads.  I was stressing on this over the weekend,
but there are apparently spot checks going on.  Many people had no
reviews as of yesterday.  So, you know.  Maybe that wasn't a judge.

>  Here go your 1000+ hours of development...

I think the summary here is this whole thing exists to find good
ideas.  So, if your app is a good idea, you'll get some latitude.
Obviously if the app requires more than one person to be doing stuff
at the same time, they'll take that into account when reviewing, but I
would assume if we looked back the FAQs about the challenge rules,
they did not say there would be teams of people coordinating
multi-site tests.  Your submission has to keep that kind of stuff in
mind.

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