If you are bringing it up for debate, perhaps you are using many
features of the Android platform, but I don't think you are truly
showing off the Android platform itself.  Your list of features are
relatively generic and not particularly next-gen -I think your own
statement that this was a quick port to J2ME is more telling than
anything else.  If your application can be ported so quickly to an
existing phone, I don't see how you are highlighting the platform
regardless of how many bullet points you hit.

Games that truly highlight the platform are ones like WiFi Army (if
they can actually build it) and Parallel Kingdom, which would be
impossible to create on an existing framework.   From my understanding
of the competition, this is the type of creativity the judges are
looking for.

Since you are competing against more non-platform specific games, you
are up against entries like the ones from OmniGSoft and a myriad of 2D
competitors, which to be frank, look more polished than yours
regardless of whose is more powerful from a technical standpoint.  I
think it is a brutal reality that given the category you entered in,
you will be judged on how much fun the judges have playing your
application more than anything else.

I hope I'm not coming across as overly critical, but since you've
challenged the group to analyze the virtues of your entry, these are
my two cents.



On Apr 28, 8:59 pm, tberthel <[EMAIL PROTECTED]> wrote:
> Can you think of a submission that uses more Android features than
> mine?
>
> On Apr 28, 10:58 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > I probably have the most performant and processing intensive use of
> > the Android Platform showing the most effective use of the platforms
> > 2D graphics capabilities. I also use compelling features including the
> > following:
>
> >     * Vibration
> >     * Orientation
> >     * Animations
> >     * Touch Screen
> >     * Progress Bars/Dialogs
> >     * Lifecycle Implementation
> >     * And other Android specific features
>
> > Accelerometer is the only major feature I am missing.
>
> > On Apr 28, 7:24 pm, Incognito <[EMAIL PROTECTED]> wrote:
>
> > > I think my chances are slim, but not because I'm not making effective
> > > use of Android. From Judges perspective they will not know the
> > > difference. I'm using touch functionality, a lot of the GUI
> > > components, pop ups, etc, etc.  Based on your logic even tberthel has
> > > a worse chance of winning than me. All he is doing is using the
> > > drawing utilities from what I've seen from his demos. In fact, a lot
> > > of the applications I've seen all they do is use the 3d or 2d drawing
> > > utilities and that is it. This is true specially for a lot of the
> > > games.
>
> > > On Apr 28, 9:11 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
>
> > > > i feel kinda sorry for your possibility to lose ADC, for it sounds like 
> > > > you
> > > > fail ADC Judging Criteria 2, " Effective Use of the Android Platform"  
> > > > >:{)
>
> > > > still wishing you good lucks....
>
> > > > ----- Original Message -----
> > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > To: "Android Challenge" <[email protected]>
> > > > Sent: Monday, April 28, 2008 4:05 PM
> > > > Subject: [android-challenge] Re: Android/Applets/J2ME
>
> > > > >sounds like your apps were originally designed and implemented
> > > > >platform-agnostic. that is, they were not originally for android 
> > > > >because,
> > > > if
> > > > >they had been, imho, it would not seem so easy as you describe.
>
> > > > True, that was my goal. I wrote my code so that it would initially
> > > > work on J2SE, J2ME, and Android. This forced me to write the business
> > > > layer platform-agnostic and just write interfaces that were platform
> > > > specific.
>
> > > > >take for examples Android Intent, LBS, content provider,
> > > > >AndroidManifests.xml, Services, and other Android-specific components,
> > > > which
> > > > >are seldomly seen in other mobile platforms, not to mention those
> > > > >android-specific api "constraints".
> > > > >>how did you convert those?
>
> > > > I'm not using LBS so no problem there. However, if I were I would just
> > > > put that behind a generic interface.
> > > > Services - My application does not require to be running on the
> > > > background so I didn't need to convert this.
> > > > Android Intent, content provider  - I didn't have to use this feature
> > > > so I did not have to create an interface for it. IPhone does has
> > > > something very similar to this though.
> > > > They pass URL's between applications.
>
> > > > What I did have to create interfaces for are the drawing utilities,
> > > > Threads, GUI objects, like buttons, text fields, text buttons, touch
> > > > and key event handling, etc.
>
> > > > On Apr 28, 8:32 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
>
> > > > > sounds like your apps were originally designed and implemented
> > > > > platform-agnostic. that is, they were not originally for android 
> > > > > because,
> > > > if
> > > > > they had been, imho, it would not seem so easy as you describe.
>
> > > > > take for examples Android Intent, LBS, content provider,
> > > > > AndroidManifests.xml, Services, and other Android-specific components,
> > > > which
> > > > > are seldomly seen in other mobile platforms, not to mention those
> > > > > android-specific api "constraints".
>
> > > > > how did you convert those?
>
> > > > > ----- Original Message -----
> > > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > > To: "Android Challenge" <[email protected]>
> > > > > Sent: Monday, April 28, 2008 2:02 PM
> > > > > Subject: [android-challenge] Re: Android/Applets/J2ME
>
> > > > > >>So, I'd guess if you want an iphone app in its native platform, 
> > > > > >>you're
> > > > > >>going to have a much easier time just manually building it after 
> > > > > >>your
> > > > > >>java version is done, then update it based on diffs.
>
> > > > > At first glance that sounds like a really good idea. It would probably
> > > > > be true for small apps. i.e. A couple of thousand lines.
> > > > > I have tens of thousands of line of code written (distributted among
> > > > > several applications), easily close to 100,000 lines, and more than
> > > > > 1000 automated unit test cases.
> > > > > Trying to manually convert all this code to objective C would be
> > > > > extremely tedious. I would never have the patience to rewrite code
> > > > > that I already wrote once in a language and that has been tested and
> > > > > debugged thoroughly. Automating this is the best route for me. Then
> > > > > when I want to make changes to my code I make the changes only in Java
> > > > > and then I run the utility to convert the code to Objective-C, thus
> > > > > porting the changes over to Objective-C.
>
> > > > > >>Even if objective-C has every language feature of Java, and
> > > > > >>is syntactially very similar (or easily transformable), you have all
> > > > > >>the dependent libraries to worry about.
>
> > > > > Is not as bad as you think. For the IPhone specific functionality,
> > > > > i.e. drawing, touch events, key events, I'm using interfaces that
> > > > > abstract or hide the actual API. So my applications speak to my
> > > > > interfaces and then my interfaces speak to the actual platform APIs.
> > > > > Very similiar to what Java Standard Edition does.
> > > > > So all I have to do is connect my interfaces with the actual hardware
> > > > > or platform specific API's and I'm all set to go.
>
> > > > > On Apr 28, 4:18 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
>
> > > > > > I don't know your software background, and I don't know what
> > > > > > objective-C is like, but I'd highly suggest not doing that. I 
> > > > > > imagine
> > > > > > the commercial thing sucks. Rolling your own would be incredibly
> > > > > > painful. Even if objective-C has every language feature of Java, and
> > > > > > is syntactially very similar (or easily transformable), you have all
> > > > > > the dependent libraries to worry about. I'm sure the commercial 
> > > > > > thing
> > > > > > does a partial conversion, which would then require you to massage 
> > > > > > it
> > > > > > into a working application. When you want to update your original
> > > > > > app, you'd then wind up manually updating both anyway.
>
> > > > > > So, I'd guess if you want an iphone app in its native platform, 
> > > > > > you're
> > > > > > going to have a much easier time just manually building it after 
> > > > > > your
> > > > > > java version is done, then update it based on diffs.
>
> > > > > > On Mon, Apr 28, 2008 at 3:51 PM, Incognito <[EMAIL PROTECTED]>
> > > > wrote:
>
> > > > > > > >>IPhone has Java? I thought it was objective-C, or are you doing
> > > > > > > >>multiple implementations?
> > > > > > > I'm writing a utility that will transform java code to objective-C
> > > > > > > code. There is one company that already does this but they want 
> > > > > > > you to
> > > > > > > pay money and they never answered me when I asked them about the 
> > > > > > > price
> > > > > > > so I'm going this route.
>
> > > > > > > On Apr 28, 3:44 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
> > > > > > > > IPhone has Java? I thought it was objective-C, or are you doing
> > > > > > > > multiple implementations?
>
> > > > > > > > On Mon, Apr 28, 2008 at 3:43 PM, Incognito <[EMAIL PROTECTED]>
> > > > > wrote:
>
> > > > > > > > > My applications can run in J2ME and Java (or Applet) and soon 
> > > > > > > > > they
> > > > > > > > > will be able to run in the IPHONE. I'm hoping to release them 
> > > > > > > > > for
> > > > > sale
> > > > > > > > > in J2ME and IPhone soon.
>
> > > > > > > > > On Apr 28, 3:30 pm, tberthel <[EMAIL PROTECTED]> wrote:
> > > > > > > > > > My updated games are now updated in Applet/J2ME form along 
> > > > > > > > > > with
> > > > > > > > > > Android.
>
> > > > > > > > > >http://allbinary.axspace.com/
>
> > > > > > > > > > I ask does anyone else have an application that can run on 
> > > > > > > > > > over
> > > > 3
> > > > > > > > > > billion devices with minor configuration?- Hide quoted text 
> > > > > > > > > > -
>
> > > > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > - Show quoted text -- Hide quoted text -
>
> > f> > - Show quoted text -
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