One more thing, If J2ME is made available before the store opens then I will have done all of this for nothing. That is a chance I'm willing to take though.
On Apr 28, 7:19 pm, Incognito <[EMAIL PROTECTED]> wrote: > >OK. Now you're making more sense. The only parts that are > >automatically converted talk to your interfaces. Your interface > >implementations are written in Java and Objective-C manually and not > >being converted. Right? > > Correct, that is exactly what I'm doing. > > >Have you seen this? > >http://www.infoworld.com/article/08/03/07/sun-iphone-java_1.html > > Yes, I'm fully aware of this. However, it doesn't seem that J2ME will > be in IPhone any time soon. At least not by the time the official > Apple store opens and I'm trying to make sure that my application is > there on day one. I'm already an approved IPhone develoer so if I make > the deadline my App will be there. > > >>Still going to be a mountain of work, though. I don't envy you in that > >>regard. > > It will be some good amount of work, but not that much, believe me. I > already have a lot of the work done because of a previous similar > project I did. > > On Apr 28, 6:17 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote: > > > > > OK. Now you're making more sense. The only parts that are > > automatically converted talk to your interfaces. Your interface > > implementations are written in Java and Objective-C manually and not > > being converted. Right? > > > Still going to be a mountain of work, though. I don't envy you in that > > regard. > > > Have you seen this? > > >http://www.infoworld.com/article/08/03/07/sun-iphone-java_1.html > > > I'd kind of put that in the "believe it when I see it" box, but it > > would still be nice. I've been looking at jme lately. Generally not > > as cool as the other api's (android, for example), but a wee bit > > larger installed user base. > > > I need to figure out if you can pop up notifications like the android > > notification service. I have windows mobile phone that has java > > installed, but it doesn't look like a "system" level deal. If you > > want to run something, you need to open java and run it. That's > > painful. I think one of the biggest features of any of these APIs is > > the ability to notify (or annoy) the user about something. > > > On Mon, Apr 28, 2008 at 6:02 PM, Incognito <[EMAIL PROTECTED]> wrote: > > > > >>So, I'd guess if you want an iphone app in its native platform, you're > > > >>going to have a much easier time just manually building it after your > > > >>java version is done, then update it based on diffs. > > > > At first glance that sounds like a really good idea. It would probably > > > be true for small apps. i.e. A couple of thousand lines. > > > I have tens of thousands of line of code written (distributted among > > > several applications), easily close to 100,000 lines, and more than > > > 1000 automated unit test cases. > > > Trying to manually convert all this code to objective C would be > > > extremely tedious. I would never have the patience to rewrite code > > > that I already wrote once in a language and that has been tested and > > > debugged thoroughly. Automating this is the best route for me. Then > > > when I want to make changes to my code I make the changes only in Java > > > and then I run the utility to convert the code to Objective-C, thus > > > porting the changes over to Objective-C. > > > > >>Even if objective-C has every language feature of Java, and > > > >>is syntactially very similar (or easily transformable), you have all > > > >>the dependent libraries to worry about. > > > > Is not as bad as you think. For the IPhone specific functionality, > > > i.e. drawing, touch events, key events, I'm using interfaces that > > > abstract or hide the actual API. So my applications speak to my > > > interfaces and then my interfaces speak to the actual platform APIs. > > > Very similiar to what Java Standard Edition does. > > > So all I have to do is connect my interfaces with the actual hardware > > > or platform specific API's and I'm all set to go. > > > > On Apr 28, 4:18 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote: > > > > I don't know your software background, and I don't know what > > > > objective-C is like, but I'd highly suggest not doing that. I imagine > > > > the commercial thing sucks. Rolling your own would be incredibly > > > > painful. Even if objective-C has every language feature of Java, and > > > > is syntactially very similar (or easily transformable), you have all > > > > the dependent libraries to worry about. I'm sure the commercial thing > > > > does a partial conversion, which would then require you to massage it > > > > into a working application. When you want to update your original > > > > app, you'd then wind up manually updating both anyway. > > > > > So, I'd guess if you want an iphone app in its native platform, you're > > > > going to have a much easier time just manually building it after your > > > > java version is done, then update it based on diffs. > > > > > On Mon, Apr 28, 2008 at 3:51 PM, Incognito <[EMAIL PROTECTED]> wrote: > > > > > > >>IPhone has Java? I thought it was objective-C, or are you doing > > > > > >>multiple implementations? > > > > > I'm writing a utility that will transform java code to objective-C > > > > > code. There is one company that already does this but they want you > > > to > > > > > pay money and they never answered me when I asked them about the > > > price > > > > > so I'm going this route. > > > > > > On Apr 28, 3:44 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote: > > > > > > IPhone has Java? I thought it was objective-C, or are you doing > > > > > > multiple implementations? > > > > > > > On Mon, Apr 28, 2008 at 3:43 PM, Incognito <[EMAIL PROTECTED]> > > > wrote: > > > > > > > > My applications can run in J2ME and Java (or Applet) and soon > > > they > > > > > > > will be able to run in the IPHONE. I'm hoping to release them > > > for sale > > > > > > > in J2ME and IPhone soon. > > > > > > > > On Apr 28, 3:30 pm, tberthel <[EMAIL PROTECTED]> wrote: > > > > > > > > My updated games are now updated in Applet/J2ME form along > > > with > > > > > > > > Android. > > > > > > > > >http://allbinary.axspace.com/ > > > > > > > > > I ask does anyone else have an application that can run on > > > over 3 > > > > > > > > billion devices with minor configuration?- Hide quoted text - > > > > > > > - Show quoted text -- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. 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