hope u r right on Criteria 2 ^^

----- Original Message -----
From: "Incognito" <[EMAIL PROTECTED]>
To: "Android Challenge" <[email protected]>
Sent: Monday, April 28, 2008 4:24 PM
Subject: [android-challenge] Re: Android/Applets/J2ME



I think my chances are slim, but not because I'm not making effective
use of Android. From Judges perspective they will not know the
difference. I'm using touch functionality, a lot of the GUI
components, pop ups, etc, etc.  Based on your logic even tberthel has
a worse chance of winning than me. All he is doing is using the
drawing utilities from what I've seen from his demos. In fact, a lot
of the applications I've seen all they do is use the 3d or 2d drawing
utilities and that is it. This is true specially for a lot of the
games.




On Apr 28, 9:11 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> i feel kinda sorry for your possibility to lose ADC, for it sounds like
you
> fail ADC Judging Criteria 2, " Effective Use of the Android Platform" >:{)
>
> still wishing you good lucks....
>
>
>
> ----- Original Message -----
> From: "Incognito" <[EMAIL PROTECTED]>
> To: "Android Challenge" <[email protected]>
> Sent: Monday, April 28, 2008 4:05 PM
> Subject: [android-challenge] Re: Android/Applets/J2ME
>
> >sounds like your apps were originally designed and implemented
> >platform-agnostic. that is, they were not originally for android because,
> if
> >they had been, imho, it would not seem so easy as you describe.
>
> True, that was my goal. I wrote my code so that it would initially
> work on J2SE, J2ME, and Android. This forced me to write the business
> layer platform-agnostic and just write interfaces that were platform
> specific.
>
>
>
> >take for examples Android Intent, LBS, content provider,
> >AndroidManifests.xml, Services, and other Android-specific components,
> which
> >are seldomly seen in other mobile platforms, not to mention those
> >android-specific api "constraints".
> >>how did you convert those?
>
> I'm not using LBS so no problem there. However, if I were I would just
> put that behind a generic interface.
> Services - My application does not require to be running on the
> background so I didn't need to convert this.
> Android Intent, content provider - I didn't have to use this feature
> so I did not have to create an interface for it. IPhone does has
> something very similar to this though.
> They pass URL's between applications.
>
> What I did have to create interfaces for are the drawing utilities,
> Threads, GUI objects, like buttons, text fields, text buttons, touch
> and key event handling, etc.
>
> On Apr 28, 8:32 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
>
>
>
> > sounds like your apps were originally designed and implemented
> > platform-agnostic. that is, they were not originally for android
because,
> if
> > they had been, imho, it would not seem so easy as you describe.
>
> > take for examples Android Intent, LBS, content provider,
> > AndroidManifests.xml, Services, and other Android-specific components,
> which
> > are seldomly seen in other mobile platforms, not to mention those
> > android-specific api "constraints".
>
> > how did you convert those?
>
> > ----- Original Message -----
> > From: "Incognito" <[EMAIL PROTECTED]>
> > To: "Android Challenge" <[email protected]>
> > Sent: Monday, April 28, 2008 2:02 PM
> > Subject: [android-challenge] Re: Android/Applets/J2ME
>
> > >>So, I'd guess if you want an iphone app in its native platform, you're
> > >>going to have a much easier time just manually building it after your
> > >>java version is done, then update it based on diffs.
>
> > At first glance that sounds like a really good idea. It would probably
> > be true for small apps. i.e. A couple of thousand lines.
> > I have tens of thousands of line of code written (distributted among
> > several applications), easily close to 100,000 lines, and more than
> > 1000 automated unit test cases.
> > Trying to manually convert all this code to objective C would be
> > extremely tedious. I would never have the patience to rewrite code
> > that I already wrote once in a language and that has been tested and
> > debugged thoroughly. Automating this is the best route for me. Then
> > when I want to make changes to my code I make the changes only in Java
> > and then I run the utility to convert the code to Objective-C, thus
> > porting the changes over to Objective-C.
>
> > >>Even if objective-C has every language feature of Java, and
> > >>is syntactially very similar (or easily transformable), you have all
> > >>the dependent libraries to worry about.
>
> > Is not as bad as you think. For the IPhone specific functionality,
> > i.e. drawing, touch events, key events, I'm using interfaces that
> > abstract or hide the actual API. So my applications speak to my
> > interfaces and then my interfaces speak to the actual platform APIs.
> > Very similiar to what Java Standard Edition does.
> > So all I have to do is connect my interfaces with the actual hardware
> > or platform specific API's and I'm all set to go.
>
> > On Apr 28, 4:18 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
>
> > > I don't know your software background, and I don't know what
> > > objective-C is like, but I'd highly suggest not doing that. I imagine
> > > the commercial thing sucks. Rolling your own would be incredibly
> > > painful. Even if objective-C has every language feature of Java, and
> > > is syntactially very similar (or easily transformable), you have all
> > > the dependent libraries to worry about. I'm sure the commercial thing
> > > does a partial conversion, which would then require you to massage it
> > > into a working application. When you want to update your original
> > > app, you'd then wind up manually updating both anyway.
>
> > > So, I'd guess if you want an iphone app in its native platform, you're
> > > going to have a much easier time just manually building it after your
> > > java version is done, then update it based on diffs.
>
> > > On Mon, Apr 28, 2008 at 3:51 PM, Incognito <[EMAIL PROTECTED]>
> wrote:
>
> > > > >>IPhone has Java? I thought it was objective-C, or are you doing
> > > > >>multiple implementations?
> > > > I'm writing a utility that will transform java code to objective-C
> > > > code. There is one company that already does this but they want you
to
> > > > pay money and they never answered me when I asked them about the
price
> > > > so I'm going this route.
>
> > > > On Apr 28, 3:44 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
> > > > > IPhone has Java? I thought it was objective-C, or are you doing
> > > > > multiple implementations?
>
> > > > > On Mon, Apr 28, 2008 at 3:43 PM, Incognito <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > My applications can run in J2ME and Java (or Applet) and soon
they
> > > > > > will be able to run in the IPHONE. I'm hoping to release them
for
> > sale
> > > > > > in J2ME and IPhone soon.
>
> > > > > > On Apr 28, 3:30 pm, tberthel <[EMAIL PROTECTED]>
wrote:
> > > > > > > My updated games are now updated in Applet/J2ME form along
with
> > > > > > > Android.
>
> > > > > > >http://allbinary.axspace.com/
>
> > > > > > > I ask does anyone else have an application that can run on
over
> 3
> > > > > > > billion devices with minor configuration?- Hide quoted text -
>
> > > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -



--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Challenge" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/android-challenge?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to