i hope this game has some goals/objectives to complete, bcoz with
nothing to do, i wont be flying around pyramids and towers for more
than 5 mins.

On May 1, 7:51 am, "John P." <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm very impressed by the overlay and avatar animation on the map.
> The video was excellent as well -- I think the background music set
> the mood very well.
>
> Question: what's the point of the house?  Also, does the avatar add
> anything when traveling virtually?  I mean, you can already pan and
> zoom on the map without the avatar.  In fact, dragging your avatar
> across the map takes longer than instantly zooming to that
> destination.  So I'm guessing that Duo's primary goal isn't
> information access, but rather creation of community and hanging out.
>
> The idea of merging real world with virtual world is innovative, but
> I'm missing how that's attractive.  I mean, Sims gives a complete
> virtual world that you can create and customize, and there is no
> physical limitation.  This is fun.  Flying through the real world
> through Google Earth is fun because you get to see far away places
> without actually being there.  This is fun.  But to combine both ...
> it seems to fail incorporating both qualities?  It doesn't give
> unlimited structure.  And although it does give real world
> information, such information can be retrieved much faster by a direct
> web search.
>
> I guess I didn't catch the focus of the application.  Since only a
> video was posted, and no documentation, forgive me for missing the
> point.  If I wanted fun, I'd play the Sims since it gives me more
> freedom to customize my world.  If I wanted information, I'd do a web
> search or do some location based searches -- soon to become visually
> available by other applications too.  But to mix fun + information
> seems neither: not fun and slow information.  Could you clarify how
> Duo aims to attract customers?  Thanks.
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