PS.  I'm sure there are cooler apps already posted to the community
than TeeDroid, but I stopped looking.  I don't want to see my app, but
better.  That would be rough.

On Apr 30, 9:16 pm, "Dan Morrill" <[EMAIL PROTECTED]> wrote:
> I am not touching this thread with a 40-foot pole.
>
> Oh, wait.....
>
> - Dan
>
> On Wed, Apr 30, 2008 at 8:40 AM, Chris <[EMAIL PROTECTED]> wrote:
>
> > I wish Dan would hop into this thread....if for nothing else but to
> > tell us to knock it off or keep going!
>
> > On Apr 30, 8:24 am, "Muthu Ramadoss" <[EMAIL PROTECTED]> wrote:
> > > I agree with one thing:
>
> > > The judges profile will play a big part in determining the winners. The
> > > judges are given a set of  instructions by google, but how they interpret
> > > those rules is something only the judges can control.
>
> > > The combination of the 4 judges will also be crucial.
>
> > > I'm sure Peli can come up with a mathematical formula for finding out the
> > > winners ;)
>
> > > On Wed, Apr 30, 2008 at 8:35 PM, Chris <[EMAIL PROTECTED]> wrote:
>
> > > > > If there's a competition between Innovation vs Useful, Useful will
> > win
> > > > most
> > > > > of the time.
>
> > > > In the real world, I completely agree.  But, this is a challenge meant
> > > > to showcase a new platform first and an application second - I think
> > > > that is what some people aren't getting.
>
> > > > To highlight this point look at the judging criteria listed in the
> > > > previous post:
>
> > > > > "We welcome all types of applications but are looking to reward
> > > > innovative, useful
> > > > > apps that make use of Android's capabilities to deliver a better
> > mobile
> > > > experience."
>
> > > > The takeaway line is "apps that make use of Android's capabilities to
> > > > deliver a better mobile experience."  Throwing progress bars and
> > > > vibrations into a 2D game is not what the judges mean by using
> > > > Android's capabilities to deliver a better mobile experience.   That
> > > > is the status quo -the judges want next gen.
>
> > > > On Apr 30, 5:58 am, "Muthu Ramadoss" <[EMAIL PROTECTED]> wrote:
> > > > > If there's a competition between Innovation vs Useful, Useful will
> > win
> > > > most
> > > > > of the time.
>
> > > > > On Wed, Apr 30, 2008 at 5:15 PM, Hielko <[EMAIL PROTECTED]> wrote:
>
> > > > > > On Apr 30, 6:06 am, Izard <[EMAIL PROTECTED]> wrote:
> > > > > > > That's a compelling point of view, and judges may actually think
> > > > > > > exactly this way. Especially considering mobile operators in the
> > > > > > > Alliance (and may be Google too) will always prefer network
> > > > connected
> > > > > > > games to standalone as it drives their revenue up.
>
> > > > > > The business model won't be the same everywhere, but I suppose that
> > > > > > most people that want Android will also want a subscribtion with
> > > > > > unlimited internet access for a fixed price. That's certainly how
> > it
> > > > > > is going to be in the Netherlands.
>
> > > > > > > While Wi-fi army and Parallel Kingdoms are clearly type of games
> > > > that
> > > > > > > are enabled by the platofrm, if I abstract from the judging
> > process
> > > > > > > and think about man-hours to be spent/wasted playing this
> > > > "innovative"
> > > > > > > kind of games and tetris/puzzles/platformers, I think the winner
> > > > will
> > > > > > > not be so apparent.  People are actually playing simpler games on
> > > > > > > their phones while commuting (the most widespread usage model for
> > > > > > > mobile games, I've been seeing almost every second person playing
> > > > > > > something unsophisticated on mobile phone/PDA or reading in the
> > > > > > > underground when I lived in a megapolis)
>
> > > > > > This is a very good point. On the ADC page google states: "We
> > welcome
> > > > > > all types of applications but are looking to reward innovative,
> > useful
> > > > > > apps that make use of Android's capabilities to deliver a better
> > > > > > mobile experience." The keywords here are innovative and useful.
> > > > > > Perhaps the most unsophisticated games are the most 'usefull', but
> > the
> > > > > > complex games are certainly more innovative. We will see how this
> > > > > > turns out in the judging.
>
> > > > > > > On Apr 30, 12:06 am, Hielko <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > I would be very suprised if your games, and similair games,
> > would
> > > > make
> > > > > > > > it to the top 50: simple because there is little innovation.
> > Games
> > > > > > > > like Wifi Army or Parallel Kingdoms will have a far better
> > > > probability
> > > > > > > > to make it in the top 50.
>
> > > > > > > > That said: I hope for you that the judges don't share my
> > opinion
> > > > :)
>
> > > > > > > > On Apr 29, 11:25 am, tberthel <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > > Every APK has the Manifest and the others are, "other
> > > > > > Android-specific
> > > > > > > > > components" which includes my whole list.  So, I think I meet
> > > > the
> > > > > > > > > "CowBay Standard".
>
> > > > > > > > > On Apr 28, 11:33 pm, Incognito <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > > > Ho, but you are not implementing the ones below:
>
> > > > > > > > > > >take for examples Android Intent, LBS, content provider,
> > > > > > > > > > >AndroidManifests.xml, Services, and other Android-specific
> > > > > > components, which
> > > > > > > > > > >are seldomly seen in other mobile platforms, not to
> > mention
> > > > those
> > > > > > > > > > >android-specific api "constraints".
>
> > > > > > > > > > CowBay says that if you are not implementing those than
> > you've
> > > > > > failed
> > > > > > > > > > criteria 2. Based on your list above seems to me like
> > you've
> > > > > > > > > > failed. :)
>
> > > > > > > > > > I'm just messing with you. I was  being sarcastic with
> > CowBay.
> > > > > > > > > > I also implemented all the features you listed above except
> > > > > > > > > > Orientation . It just doesn't make sense that every single
> > > > > > application
> > > > > > > > > > has to  have LBS, or use content provider or Services. Some
> > > > > > > > > > applications simply do not require this features. So no, I
> > > > don't
> > > > > > think
> > > > > > > > > > that just because you did not implement these three things
> > > > that it
> > > > > > > > > > necessarily means that you failed criteria two.
>
> > > > > > > > > > On Apr 28, 11:59 pm, tberthel <[EMAIL PROTECTED]
>
> > > > wrote:
>
> > > > > > > > > > > Can you think of a submission that uses more Android
> > > > features
> > > > > > than
> > > > > > > > > > > mine?
>
> > > > > > > > > > > On Apr 28, 10:58 pm, tberthel <
> > [EMAIL PROTECTED]>
> > > > > > wrote:
>
> > > > > > > > > > > > I probably have the most performant and processing
> > > > intensive
> > > > > > use of
> > > > > > > > > > > > the Android Platform showing the most effective use of
> > the
> > > > > > platforms
> > > > > > > > > > > > 2D graphics capabilities. I also use compelling
> > features
> > > > > > including the
> > > > > > > > > > > > following:
>
> > > > > > > > > > > >     * Vibration
> > > > > > > > > > > >     * Orientation
> > > > > > > > > > > >     * Animations
> > > > > > > > > > > >     * Touch Screen
> > > > > > > > > > > >     * Progress Bars/Dialogs
> > > > > > > > > > > >     * Lifecycle Implementation
> > > > > > > > > > > >     * And other Android specific features
>
> > > > > > > > > > > > Accelerometer is the only major feature I am missing.
>
> > > > > > > > > > > > On Apr 28, 7:24 pm, Incognito <[EMAIL PROTECTED]>
> > > > wrote:
>
> > > > > > > > > > > > > I think my chances are slim, but not because I'm not
> > > > making
> > > > > > effective
> > > > > > > > > > > > > use of Android. From Judges perspective they will not
> > > > know
> > > > > > the
> > > > > > > > > > > > > difference. I'm using touch functionality, a lot of
> > the
> > > > GUI
> > > > > > > > > > > > > components, pop ups, etc, etc.  Based on your logic
> > even
> > > > > > tberthel has
> > > > > > > > > > > > > a worse chance of winning than me. All he is doing is
> > > > using
> > > > > > the
> > > > > > > > > > > > > drawing utilities from what I've seen from his demos.
> > In
> > > > > > fact, a lot
> > > > > > > > > > > > > of the applications I've seen all they do is use the
> > 3d
> > > > or
> > > > > > 2d drawing
> > > > > > > > > > > > > utilities and that is it. This is true specially for
> > a
> > > > lot
> > > > > > of the
> > > > > > > > > > > > > games.
>
> > > > > > > > > > > > > On Apr 28, 9:11 pm, "Cow Bay" <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > > > > > > > i feel kinda sorry for your possibility to lose
> > ADC,
> > > > for
> > > > > > it sounds like you
> > > > > > > > > > > > > > fail ADC Judging Criteria 2, " Effective Use of the
> > > > > > Android Platform"  >:{)
>
> > > > > > > > > > > > > > still wishing you good lucks....
>
> > > > > > > > > > > > > > ----- Original Message -----
> > > > > > > > > > > > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > > > > > > > > > > > To: "Android Challenge" <
> > > > > > [email protected]>
> > > > > > > > > > > > > > Sent: Monday, April 28, 2008 4:05 PM
> > > > > > > > > > > > > > Subject: [android-challenge] Re:
> > Android/Applets/J2ME
>
> > > > > > > > > > > > > > >sounds like your apps were originally designed and
> > > > > > implemented
> > > > > > > > > > > > > > >platform-agnostic. that is, they were not
> > originally
> > > > for
> > > > > > android because,
> > > > > > > > > > > > > > if
> > > > > > > > > > > > > > >they had been, imho, it would not seem so easy as
> > you
> > > > > > describe.
>
> > > > > > > > > > > > > > True, that was my goal. I wrote my code so that it
> > > > would
> > > > > > initially
> > > > > > > > > > > > > > work on J2SE, J2ME, and Android. This forced me to
> > > > write
> > > > > > the business
> > > > > > > > > > > > > > layer platform-agnostic and just write interfaces
> > that
> > > > > > were platform
> > > > > > > > > > > > > > specific.
>
> > > > > > > > > > > > > > >take for examples Android Intent, LBS, content
> > > > provider,
> > > > > > > > > > > > > > >AndroidManifests.xml, Services, and other
> > > > > > Android-specific components,
> > > > > > > > > > > > > > which
> > > > > > > > > > > > > > >are seldomly seen in other mobile platforms, not
> > to
> > > > > > mention those
> > > > > > > > > > > > > > >android-specific api "constraints".
>
> ...
>
> read more ยป

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