So if I take the 1983 version of Lotus 123, and it has 1mm lines of
code, it is worth $1 billion?

Quantity is irrelevant. I can't tell if this is a serious thread or
not.

On May 11, 11:48 am, tberthel <[EMAIL PROTECTED]> wrote:
> One tool gives a negative value to duplicate code.  So for each
> duplicate line you lose like .02 cents.
>
> On May 11, 1:32 pm, q2dm1 <[EMAIL PROTECTED]> wrote:
>
> > Nonono you have to evaluate the generated file! This one costs $3.
>
> > On May 11, 8:00 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > Actually one tool gives that a negative value.
>
> > > On May 11, 12:40 pm, q2dm1 <[EMAIL PROTECTED]> wrote:
>
> > > > printf("int i = 0;");
>
> > > > for(int i = 0; i < 1000000; i++)
> > > >     printf("i++;");
>
> > > > There - 1 million LOC :) I'd even sell that for $1 million - a line
> > > > for a dollar! Invest while you can!
>
> > > > On May 11, 7:36 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > It's one of those things you don't put a price tag on.
>
> > > > > Sloccount is just a code counting tool.  Other metrics programs would
> > > > > give the same type of info.
>
> > > > > Example, Red Hat code base has > 1 Billion dollars in Sloccount value,
> > > > > and they have > than a billion dollars.  Does that mean they would
> > > > > sell for a billion?  I don't know.  It would be up to negotiation, and
> > > > > how they feel that day.
>
> > > > > On May 11, 12:30 pm, Braden Napier <[EMAIL PROTECTED]> wrote:
>
> > > > > > wait - r u actually trying to sell your code for $10 million?
>
> > > > > > On May 11, 12:25 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > and wrote by myself.
>
> > > > > > > On May 11, 12:22 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > This only includes closed source work that I own.
>
> > > > > > > > On May 11, 12:09 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > I would like investment for the following:
>
> > > > > > > > > - Game Development Kit >60K Lines of Code
> > > > > > > > > - 2 Complete Games and 2 prototype mobile games >20K Lines of 
> > > > > > > > > Code
> > > > > > > > > - 1 PC Game Mortification DirectX >30K Lines Of Code
> > > > > > > > > - InputAutomationTool >60K Lines of Code
> > > > > > > > > - Various Graphics and Utility programs >50K Lines of Code
> > > > > > > > > - FreeBlisket/WeBlisket E-Commerce Solution >100K Lines of 
> > > > > > > > > Code &
> > > > > > > > > another 100K in XML/XSL and such for various website templates
>
> > > > > > > > > Sloccount puts it all together at over 10 Million USD not 
> > > > > > > > > including
> > > > > > > > > third party code.
>
> > > > > > > > > Invest while you still can. LOL
>
> > > > > > > > > My next main Library will be for robots.  The last 2 
> > > > > > > > > libraries I
> > > > > > > > > create will be for resource finding and replication.  You 
> > > > > > > > > won't be
> > > > > > > > > allowed to invest in them.  They will invest in you.- Hide 
> > > > > > > > > quoted text -
>
> > > > > > > - Show quoted text -
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