I've been working on a game framework for a little while, and while
its far from perfect, I've put the current version online.

To be honest, I haven't used much OpenGL in the past. Before last week
I had never tried using it.
If anyone would like to take a look, please do, I'd appreciate all the
help possible on speeding it up.
There are many features I have in mind and am planning at the minute,
but so far it supports:

# Texture and Sprite management
# Text, using TTF fonts
# Organised layers
# Two audio management classes, one optimized for music, the other for
sound effects
# Sprite dynamics (acceleration, terminal velocity, collisions)
# Animation
# Handlers to manage events fired through movement, animation, screen
touches, accelerometer input, device shaking and collisions
# Several minor features aimed at speeding development, such as screen
settings and vibration

The code is at http://code.google.com/p/rokon/

Again, I'd very much appreciate advice or help with any bugs you can
see, thanks.

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