Hi Richard,

What is the terms & conditions for using it? I mean copyright etc...

I'm developing some games ( my area of interest is AI type games ),
but I might be able to take some fragments of code for animations,
placement of objects etc. But for commercial side, I don't want to get
into something that has some weired licensing ...

No doubt this framework has some very very good stuff that possibly
can be used as cut&paste or simply dropping those class definition
files ...

-pro

On Sep 18, 6:08 am, "[email protected]"
<[email protected]> wrote:
> I've been working on a game framework for a little while, and while
> its far from perfect, I've put the current version online.
>
> To be honest, I haven't used much OpenGL in the past. Before last week
> I had never tried using it.
> If anyone would like to take a look, please do, I'd appreciate all the
> help possible on speeding it up.
> There are many features I have in mind and am planning at the minute,
> but so far it supports:
>
> # Texture and Sprite management
> # Text, using TTF fonts
> # Organised layers
> # Two audio management classes, one optimized for music, the other for
> sound effects
> # Sprite dynamics (acceleration, terminal velocity, collisions)
> # Animation
> # Handlers to manage events fired through movement, animation, screen
> touches, accelerometer input, device shaking and collisions
> # Several minor features aimed at speeding development, such as screen
> settings and vibration
>
> The code is athttp://code.google.com/p/rokon/
>
> Again, I'd very much appreciate advice or help with any bugs you can
> see, thanks.
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