Hi Richard, What is the terms & conditions for using it? I mean copyright etc...
I'm developing some games ( my area of interest is AI type games ), but I might be able to take some fragments of code for animations, placement of objects etc. But for commercial side, I don't want to get into something that has some weired licensing ... No doubt this framework has some very very good stuff that possibly can be used as cut&paste or simply dropping those class definition files ... -pro On Sep 18, 6:08 am, "[email protected]" <[email protected]> wrote: > I've been working on a game framework for a little while, and while > its far from perfect, I've put the current version online. > > To be honest, I haven't used much OpenGL in the past. Before last week > I had never tried using it. > If anyone would like to take a look, please do, I'd appreciate all the > help possible on speeding it up. > There are many features I have in mind and am planning at the minute, > but so far it supports: > > # Texture and Sprite management > # Text, using TTF fonts > # Organised layers > # Two audio management classes, one optimized for music, the other for > sound effects > # Sprite dynamics (acceleration, terminal velocity, collisions) > # Animation > # Handlers to manage events fired through movement, animation, screen > touches, accelerometer input, device shaking and collisions > # Several minor features aimed at speeding development, such as screen > settings and vibration > > The code is athttp://code.google.com/p/rokon/ > > Again, I'd very much appreciate advice or help with any bugs you can > see, thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

