how about using the new sound track engine in Android 1.6? JetBoy?

On Sep 20, 8:28 am, "[email protected]"
<[email protected]> wrote:
> Alright, thanks for the suggestions you sent me Lance, it did make a
> noticeable difference.
> I also changed a lot of things that were causing garbage, and added in
> a new particle engine.
> For anyone who's nosey, you can take a look here at the new 
> featureshttp://www.youtube.com/watch?v=jWYL-L7HnEE
>
> I seem to be having some problems with the sound however. I can use
> MediaPlayer to play music, and framerate doesn't really drop. Or I can
> use SoundPool for effects, and framerate doesn't really drop. But if I
> use them at the same time (to have Music, and Sound Effects) the drop
> in framerate seems to greatly exceed the two alone combined. Is there
> a reason for this, or any solution?
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to