Yes, the description in Google Code for the project says "powerful enough to create a highly polished commercial game". But you can't exactly create a commercial game with code licensed under the GPL, right?
On Sep 21, 11:46 am, "nEx.Software" <[email protected]> wrote: > Dan, that's what I was thinking as well (regarding the GPLv3). > > On Sep 21, 9:42 am, Dan Sherman <[email protected]> wrote: > > > The library looks great (after a few hours of playing with it), definitely > > has some improvements that could be made, but very well laid out and easy to > > work with. > > > However, the GPLv3 does make game development a bit of an issue, if the > > games need to be released as GPLv3 as well... > > > - Dan > > > On Mon, Sep 21, 2009 at 10:53 AM, Andrew Shu <[email protected]> wrote: > > > > I noticed on the google code pagehttp://code.google.com/p/rokon/that > > > the license is GPL 3, which means anyone who uses it must open source > > > their app. > > > > Richard, have you given some thought to changing the license to > > > something more permissive? Either way, impressive work. Good job. > > > > On Sep 21, 10:21 am, pro <[email protected]> wrote: > > > > Hi Richard, > > > > > What is the terms & conditions for using it? I mean copyright etc... > > > > > I'm developing some games ( my area of interest is AI type games ), > > > > but I might be able to take some fragments of code for animations, > > > > placement of objects etc. But for commercial side, I don't want to get > > > > into something that has some weired licensing ... > > > > > No doubt this framework has some very very good stuff that possibly > > > > can be used as cut&paste or simply dropping those class definition > > > > files ... > > > > > -pro > > > > > On Sep 18, 6:08 am, "[email protected]" > > > > > <[email protected]> wrote: > > > > > I've been working on a game framework for a little while, and while > > > > > its far from perfect, I've put the current version online. > > > > > > To be honest, I haven't used much OpenGL in the past. Before last week > > > > > I had never tried using it. > > > > > If anyone would like to take a look, please do, I'd appreciate all the > > > > > help possible on speeding it up. > > > > > There are many features I have in mind and am planning at the minute, > > > > > but so far it supports: > > > > > > # Texture and Sprite management > > > > > # Text, using TTF fonts > > > > > # Organised layers > > > > > # Two audio management classes, one optimized for music, the other for > > > > > sound effects > > > > > # Sprite dynamics (acceleration, terminal velocity, collisions) > > > > > # Animation > > > > > # Handlers to manage events fired through movement, animation, screen > > > > > touches, accelerometer input, device shaking and collisions > > > > > # Several minor features aimed at speeding development, such as screen > > > > > settings and vibration > > > > > > The code is athttp://code.google.com/p/rokon/ > > > > > > Again, I'd very much appreciate advice or help with any bugs you can > > > > > see, thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

