> So Sean, your answer to that is simply : Don't use multitouch at > all !!
No. My point was that you shouldn't rely on the touch screen for complex gestures (particularly multi-touch). Otherwise your game will be useless to anyone with a handset that doesn't support dual/multi touch, or has characteristics that make the gestures less precise (like having a smaller screen). By all means use multi-touch gestures, but ensure that the gestures are simple and provide alternative methods of user input where necessary. Perhaps I was making some assumptions, there may be games developers out there who only want to support a handful of devices - particularly the high-end spec ones, and have no interest in the mid/low budget ones aimed for the mass market. > Come on Google, give us a way to compete against the iphone as a > gaming platform :s Google?! Don't you mean Motorola / HTC / Samsung / Sony / etc? I have a wide range of rich highly immersive games on my Android device now, compared to the limited number there were last year. Just because certain multi-touch gestures are not possible on many of the handsets does not mean it is not providing a competitive gaming platform to the iPhone. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

