> So Sean, your answer to that is simply : Don't use multitouch at
> all !!

No.

My point was that you shouldn't rely on the touch screen for complex
gestures (particularly multi-touch). Otherwise your game will be
useless to anyone with a handset that doesn't support dual/multi
touch, or has characteristics that make the gestures less precise
(like having a smaller screen). By all means use multi-touch gestures,
but ensure that the gestures are simple and provide alternative
methods of user input where necessary.

Perhaps I was making some assumptions, there may be games developers
out there who only want to support a handful of devices - particularly
the high-end spec ones, and have no interest in the mid/low budget
ones aimed for the mass market.

> Come on Google, give us a way to compete against the iphone as a
> gaming platform :s

Google?! Don't you mean Motorola / HTC / Samsung / Sony / etc?

I have a wide range of rich highly immersive games on my Android
device now, compared to the limited number there were last year. Just
because certain multi-touch gestures are not possible on many of the
handsets does not mean it is not providing a competitive gaming
platform to the iPhone.

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