Replying to myself :)

I went digging in the documentation, and found BitmapShader
http://code.google.com/android/reference/android/graphics/BitmapShader.html

Believe me that Shader is not the best name for such a Functionality !
I would have never found it by this name, I just opened it out of
curiosity, since Shaders fro me, and many others is a completly
different thing.

We also have it's parent class Shader
http://code.google.com/android/reference/android/graphics/Shader.html

The only minor problem, is that we loose control over Alpha
(transparency), we had in Drawable.
Yes, we can embed the Alpha in the Image, but If your intention was to
reuse the same image with several different Alphas applyed to it, you
are out of luck I guess. We will need to either preprocessing the
bitmap ourselves first, or have several copies.

Hope this info is useful to someone else.


On 12 abr, 09:26, Rui Martins <[EMAIL PROTECTED]> wrote:
> Is there any thing similar to a tiled drawable ?
> i.e. can we set the bounds of a drawable larger than it's associated
> bitmap, but somehow control the appearence, so that instead of a
> resize, it just tiles the bitmap to fill the area defined by
> setBounds(...) ?
>
> Or is anything similar to this behaviour besides a Drawable, and
> without using OpenGL Textures?
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