Just a comment on this Bitmap issue, in terms of class structure and organization.
I understand the Factory Pattern usage and concept, since I have used it before. But why are some of these "factory" methods (static methods that know how to create Bitmaps) inside Bitmap class, and others inside class BitmapFactory ? If the Factory Pattern is being used, then shouldn't they all be in the same place !? This generates confusion, in my opinion. . On 12 abr, 15:09, Rui Martins <[EMAIL PROTECTED]> wrote: > Gee, found it, BitmapFactory. > > I think, I'm starting to feel the stress of the approaching date ;P, > and so much stuff still to do. > > On 12 abr, 09:30, Rui Martins <[EMAIL PROTECTED]> wrote: > > > Replying to myself :) > > > I went digging in the documentation, and found > > BitmapShaderhttp://code.google.com/android/reference/android/graphics/BitmapShade... > > > Believe me that Shader is not the best name for such a Functionality ! > > I would have never found it by this name, I just opened it out of > > curiosity, since Shaders fro me, and many others is a completly > > different thing. > > > We also have it's parent class > > Shaderhttp://code.google.com/android/reference/android/graphics/Shader.html > > > The only minor problem, is that we loose control over Alpha > > (transparency), we had in Drawable. > > Yes, we can embed the Alpha in the Image, but If your intention was to > > reuse the same image with several different Alphas applyed to it, you > > are out of luck I guess. We will need to either preprocessing the > > bitmap ourselves first, or have several copies. > > > Hope this info is useful to someone else. > > > On 12 abr, 09:26, Rui Martins <[EMAIL PROTECTED]> wrote: > > > > Is there any thing similar to a tiled drawable ? > > > i.e. can we set the bounds of a drawable larger than it's associated > > > bitmap, but somehow control the appearence, so that instead of a > > > resize, it just tiles the bitmap to fill the area defined by > > > setBounds(...) ? > > > > Or is anything similar to this behaviour besides a Drawable, and > > > without using OpenGL Textures? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

