Gee, found it, BitmapFactory. I think, I'm starting to feel the stress of the approaching date ;P, and so much stuff still to do.
On 12 abr, 09:30, Rui Martins <[EMAIL PROTECTED]> wrote: > Replying to myself :) > > I went digging in the documentation, and found > BitmapShaderhttp://code.google.com/android/reference/android/graphics/BitmapShade... > > Believe me that Shader is not the best name for such a Functionality ! > I would have never found it by this name, I just opened it out of > curiosity, since Shaders fro me, and many others is a completly > different thing. > > We also have it's parent class > Shaderhttp://code.google.com/android/reference/android/graphics/Shader.html > > The only minor problem, is that we loose control over Alpha > (transparency), we had in Drawable. > Yes, we can embed the Alpha in the Image, but If your intention was to > reuse the same image with several different Alphas applyed to it, you > are out of luck I guess. We will need to either preprocessing the > bitmap ourselves first, or have several copies. > > Hope this info is useful to someone else. > > On 12 abr, 09:26, Rui Martins <[EMAIL PROTECTED]> wrote: > > > Is there any thing similar to a tiled drawable ? > > i.e. can we set the bounds of a drawable larger than it's associated > > bitmap, but somehow control the appearence, so that instead of a > > resize, it just tiles the bitmap to fill the area defined by > > setBounds(...) ? > > > Or is anything similar to this behaviour besides a Drawable, and > > without using OpenGL Textures? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

