Thanks Mark,

That lays it out very clearly. If that is the approach we should be taking,
then I don't think I understood Dianne's contraindication in the post I
replied to. Also, it concerns me that, as the number of variations in screen
densities and screen sizes increase, this approach might be unwieldy - I'm
having difficulty visualizing how many variations developers could be
required to accommodate so I'm not sure.

-- 
Tom Gibara
email: m...@tomgibara.com
web: http://www.tomgibara.com
blog: http://blog.tomgibara.com
twitter: tomgibara

On 4 July 2010 12:53, Mark Murphy <mmur...@commonsware.com> wrote:

> On Sun, Jul 4, 2010 at 7:31 AM, Tom Gibara <m...@tomgibara.com> wrote:
> > This is what I'm not clear on: suppose you have a UI design that calls
> for
> > an ImageButton that fills approximately half the screen. The geometry is
> > easily defined by combining layout_weight and fill_parent etc. The image
> > displayed in the ImageButton will cover approximately the same number of
> > pixels on say both the Dell Streak and the Nexus One. So how do we
> organize
> > our resources such that both of these phones will choose the same image
> > resource for the button, while at the same providing a smaller image for
> > devices such as the G1 (ie. a device that has far fewer pixels, but the
> > roughly same screen size as the Nexus One)?
>
> To get more concrete, and to roll this discussion back to Mr. Lebed's
> original questions, let's suppose you have one square icon, 250 pixels
> to a side, that you want to use on WVGA screens, and another square
> icon, 100 pixels to a side, you would like to use on HVGA screens.
> And, these logically are the same icon, so you want your layouts and
> Java code and whatever to refer to them as the same name.
>
> If so, by eyeball (i.e., haven't slung the code for this specific
> scenario), the following should work:
>
> Step #1: Put the 250px icon in res/drawable/ as icon_250px.png
>
> Step #2: Put the 100px icon in res/drawable/ as icon.png
>
> Step #3: Put a resource alias in res/drawable-large-mdpi/ as icon.xml,
> pointing to icon_250px.png
>
> (note to Mr. Lebed: one of your earlier problems was having your -mdpi
> and -large suffixes reversed -- they need to be in the order seen in
> Table #2 in the URL shown below)
>
>
> http://developer.android.com/guide/topics/resources/providing-resources.html
>
> Step #4: Put a resource alias in res/drawable-normal-hdpi/ as
> icon.xml, pointing to icon_250px.png
>
> From the standpoint of resolving resources, when Android encounters
> the @drawable/icon reference:
>
> -- A Dell Streak (a large, mdpi device) will choose the
> res/drawable-large-mdpi/ resource, which will reference the 250px
> image
>
> -- A Nexus One (a normal, hdpi device) will choose the
> res/drawable-normal-hdpi/ resource, which will reference the 250px
> image
>
> -- Devices that are not large/mdpi or normal/hdpi, like the G1, will
> choose the res/drawable/ resource, which is the 100px image
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://github.com/commonsguy
> http://commonsware.com/blog | http://twitter.com/commonsguy
>
> Android Consulting: http://commonsware.com/consulting
>
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