I have tried creating a drawable folder called res/drawable-480x320
and res/drawable-800x480 thinking that this would do the trick, but it
doesn't work either.

Stephen


On Jul 4, 3:44 pm, Tom Gibara <m...@tomgibara.com> wrote:
> > 2. The Web designer decides that the original design was nonsensical
> >> and comes up with a design that works better on a range of browser
> >> window dimensions. The Android equivalent of this is more or less what
> >> Ms. Hackborn was hinting at (I think) in her replies on the two
> >> threads -- use a different design.
>
> > Yes, trying to make fixed size bitmaps into "a UI that splits the screen in
> > half" is simply the wrong approach.
>
> "Half-the-screen" is a conveniently simplified example just to discuss the
> technicalities. Al's screenshot of the facebook app provides a concrete
> real-world example. There are six possible actions, and the UI design maps
> this on to a grid of 3x2 buttons that fill the screen. Though this design
> might look quite bold over a large screen, I think that in the context of
> this discussion, its the kind of UI that a developer might reasonably be
> called on to implement; calling the design nonsensical is to bypass the
> issue.
>
> I apologize for a lack of clarity in my previous post, but I'm "not trying
> to make trying to make fixed size bitmaps into 'a UI that splits the screen
> in half'". I'm trying to ensure that the image resource with the most
> appropriate density is selected by for display by a variably sized view.
>
> The 2d Canvas APIs are functionally pretty equivalent to SVG, and can be
>
> > used to generate the same kinds of images.
>
> I do this a lot - it's liberating to have the option of resizing resources
> precisely to the required dimensions, but it comes with a lot of effort
> relatively speaking (handling caching and view resizing are two significant
> areas of additional work). Though I broadly agree with Mark's sentiment;
> designers want to export graphical assets into UIs that, for their
> complexity, the developers don't want to touch - let alone render in code.
>
> Tom.
>
> --
> Tom Gibara
> email: m...@tomgibara.com
> web:http://www.tomgibara.com
> blog:http://blog.tomgibara.com
> twitter: tomgibara

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