Thanks, that clarifies things a lot. It can sometimes be difficult to understand how to best apply APIs, even if you're familiar with them, and especially when they are tracking a moving target.
So my personal high-level take-away from this is that it's simply not the responsibility of the resource selection framework to deal with this case; I can see how "SizeDrawable" would work, but that's in the future (if ever); doing the work in view layer is the way to go for now. I find the questions around how to use the significantly greater screen-estate of some devices, really interesting. I'm quite excited about what developers will be able to do with progressive enhancement in this area. The web design community has been applying the principles of graceful degradation for a long time, but adaption to varying screen sizes mostly ended with CSS powered fluid layouts. Tom. -- Tom Gibara email: m...@tomgibara.com web: http://www.tomgibara.com blog: http://blog.tomgibara.com twitter: tomgibara -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en