Opps.. I start the Runnable with the following:
mHandler.post(mUpdateTimeTask);
forgot to add that..
On Oct 28, 10:12 am, Mark Hansen <[EMAIL PROTECTED]> wrote:
> Some more info:
>
> I declared a handler in my class:
>
> private Handler mHandler = new Handler();
>
> Then added my runnable
>
> private Runnable mUpdateTimeTask = new Runnable() {
> public void run() {
> updateDisplay.sendEmptyMessage(0);
> }
> };
>
> and have a handler that does my update...
>
> private Handler updateDisplay = new Handler() {
> public void handleMessage(Message msg) {
> // ImageView update is here...
> }
> };
>
> The image views are still not updating from what I can tell until the
> rest of the activity completes.
>
> I've tried variations implementing runnable and spawning threads
> (which works well with progress dialogs) and still can't get it to
> work.
>
> Basically I want to quickly change some ImageViews almost like an
> animation or a clock in with an activity.. is there a better method of
> doing this?
>
> Thanks,
> Mark
>
> On Oct 27, 5:44 pm, Mark Hansen <[EMAIL PROTECTED]> wrote:
>
> > I have some image views I'd like to update as somethings change in a
> > function in an activity.
>
> > I can't seem to get them to refresh, at least not in away that appears
> > visible on the phone.
>
> > I've tried running them in a seperate thread, and even from that
> > thread using a custom handler to do the image update, but still no
> > dice.
>
> > Anyone have any tips for doing this?
>
>
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