Imagine a clock made up of ImageViews so I have custom images for each
digit.

I want to be able to update it from within the activity.

On Oct 28, 11:01 am, Mike Reed <[EMAIL PROTECTED]> wrote:
> ImageView, like all subclass of View, cannot be called from any thread  
> other than the UI thread.
>
> That said, what is the update you are try to do?
>
> On Oct 28, 2008, at 10:24 AM, Mark Hansen wrote:
>
> Opps.. I start the Runnable with the following:
>
> mHandler.post(mUpdateTimeTask);
>
> forgot to add that..
>
> On Oct 28, 10:12 am, Mark Hansen <[EMAIL PROTECTED]> wrote:
>
> > Some more info:
>
> > I declared a handler in my class:
>
> > private Handler mHandler = new Handler();
>
> > Then added my runnable
>
> > private Runnable mUpdateTimeTask = new Runnable() {
> >                    public void run() {
> >                     updateDisplay.sendEmptyMessage(0);
> >                    }
> >                 };
>
> > and have a handler that does my update...
>
> >         private Handler updateDisplay = new Handler() {
> >                 public void handleMessage(Message msg) {
> >                         // ImageView update is here...
> >                 }
> >         };
>
> > The image views are still not updating from what I can tell until the
> > rest of the activity completes.
>
> > I've tried variations implementing runnable and spawning threads
> > (which works well with progress dialogs) and still can't get it to
> > work.
>
> > Basically I want to quickly change some ImageViews almost like an
> > animation or a clock in with an activity.. is there a better method of
> > doing this?
>
> > Thanks,
> > Mark
>
> > On Oct 27, 5:44 pm, Mark Hansen <[EMAIL PROTECTED]> wrote:
>
> >> I have some image views I'd like to update as somethings change in a
> >> function in an activity.
>
> >> I can't seem to get them to refresh, at least not in away that  
> >> appears
> >> visible on the phone.
>
> >> I've tried running them in a seperate thread, and even from that
> >> thread using a custom handler to do the image update, but still no
> >> dice.
>
> >> Anyone have any tips for doing this?
>
>
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