Hello all,

I'm fairly new to OpenGL ES and am having a heck of a time trying to
get my material to show up.  Right now all I'm looking at is a shaded
gray rotating triangle.  At least it looks shaded (light and dark
parts), but now color other than gray.

I've posted my code here:

The triangle coordinates, normals, and material:
http://code.google.com/p/davidslamb/downloads/detail?name=Manual.java

The renderer:
http://code.google.com/p/davidslamb/downloads/detail?name=regularRenderer.java

I'm using ambient, diffuse, and emission to create the material.  And
ambient and diffuse for the light.

I'm testing on a G1 running Android 1.6.

Any insight will be helpful.

Cheers,
David

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