Hello all, I'm fairly new to OpenGL ES and am having a heck of a time trying to get my material to show up. Right now all I'm looking at is a shaded gray rotating triangle. At least it looks shaded (light and dark parts), but now color other than gray.
I've posted my code here: The triangle coordinates, normals, and material: http://code.google.com/p/davidslamb/downloads/detail?name=Manual.java The renderer: http://code.google.com/p/davidslamb/downloads/detail?name=regularRenderer.java I'm using ambient, diffuse, and emission to create the material. And ambient and diffuse for the light. I'm testing on a G1 running Android 1.6. Any insight will be helpful. Cheers, David -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

