Thanks for the link.

I've used glColorf and that seems to work, but it was my understanding
that a combination of glLightfv and glMaterialfv would also set the
color.

Cheers,
David

On Jul 21, 5:53 pm, jojoma <[email protected]> wrote:
> I don't know much of OpenGL too, but I think your triangle is getting
> the color gray because it has no color itself, and your lights are
> gray.
>
> check this tutorial, might help you get some 
> pointers:http://blog.jayway.com/2010/01/14/opengl-es-tutorial-for-android-%E2%...
>
> On Jul 21, 12:55 am, dsl <[email protected]> wrote:
>
>
>
> > Hello all,
>
> > I'm fairly new to OpenGL ES and am having a heck of a time trying to
> > get my material to show up.  Right now all I'm looking at is a shaded
> > gray rotating triangle.  At least it looks shaded (light and dark
> > parts), but now color other than gray.
>
> > I've posted my code here:
>
> > The triangle coordinates, normals, and 
> > material:http://code.google.com/p/davidslamb/downloads/detail?name=Manual.java
>
> > The 
> > renderer:http://code.google.com/p/davidslamb/downloads/detail?name=regularRend...
>
> > I'm using ambient, diffuse, and emission to create the material.  And
> > ambient and diffuse for the light.
>
> > I'm testing on a G1 running Android 1.6.
>
> > Any insight will be helpful.
>
> > Cheers,
> > David

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to