I don't know much of OpenGL too, but I think your triangle is getting
the color gray because it has no color itself, and your lights are
gray.

check this tutorial, might help you get some pointers:
http://blog.jayway.com/2010/01/14/opengl-es-tutorial-for-android-%E2%80%93-part-iv-adding-colors/

On Jul 21, 12:55 am, dsl <[email protected]> wrote:
> Hello all,
>
> I'm fairly new to OpenGL ES and am having a heck of a time trying to
> get my material to show up.  Right now all I'm looking at is a shaded
> gray rotating triangle.  At least it looks shaded (light and dark
> parts), but now color other than gray.
>
> I've posted my code here:
>
> The triangle coordinates, normals, and 
> material:http://code.google.com/p/davidslamb/downloads/detail?name=Manual.java
>
> The 
> renderer:http://code.google.com/p/davidslamb/downloads/detail?name=regularRend...
>
> I'm using ambient, diffuse, and emission to create the material.  And
> ambient and diffuse for the light.
>
> I'm testing on a G1 running Android 1.6.
>
> Any insight will be helpful.
>
> Cheers,
> David

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