I'd consider just writing an svg importer and then rendering using opengl in line mode.
On Jul 23, 11:09 pm, Eric <[email protected]> wrote: > inkscape has a command line svg renderer I just bet you could find a > way to use that code in your process to render in-memory. (Say to > render straight into the video buffer) > > But honestly this is mobile platform still even in 2010 you ought to > prerender for performance's sake. > > On Jul 23, 8:33 am, RaksSVG <[email protected]> wrote: > > > > > Hi All, > > > I need to render SVG SMIL animations on an android device and I know > > that SVG is not supported till Android 2.2 > > So I am looking for alternative ways to display my SVG SMIL file > > > Can anyone help me with how I can process the SVG file to convert it > > into some other 2d graphics rendering apis to display the animations ? > > > Do I need to convert my SVG file into opengl apis to render the > > graphics or is there a way to create the SVG into some kind of pixel > > buffer every animation interval > > > Thanks in Advance > > > Regards > > Raks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

