I'd consider just writing an svg importer and then rendering using
opengl in line mode.

On Jul 23, 11:09 pm, Eric <[email protected]> wrote:
> inkscape has a command line svg renderer I just bet you could find a
> way to use that code in your process to render in-memory.  (Say to
> render straight into the video buffer)
>
> But honestly this is mobile platform still even in 2010 you ought to
> prerender for performance's sake.
>
> On Jul 23, 8:33 am, RaksSVG <[email protected]> wrote:
>
>
>
> > Hi All,
>
> > I need to render SVG SMIL animations on an android device and I know
> > that SVG is not supported till Android 2.2
> > So I am looking for alternative ways to display my SVG SMIL file
>
> > Can anyone help me with how I can process the SVG file to convert it
> > into some other 2d graphics rendering apis to display the animations ?
>
> > Do I need to convert my SVG file into opengl apis to render the
> > graphics or is there a way to create the SVG into some kind of pixel
> > buffer every animation interval
>
> > Thanks in Advance
>
> > Regards
> > Raks

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