Hi everybody,

I've just pushed emergency fix after last update which disabled LVL
check, 3h after update I received about 5 emails and 4 1* comments due
to licence verification failure on legit copies of my game.

I've used slightly modified ServerManagedPolicy (with minimum cache
time set to 1 week and 10 retries / 1 week grace period), main problem
was that I do not force grace period and retries during first check,
that was probably reason for bogus verification failures, anyway
bottom line is that after testing LVL live, I do not plan to use it
again, there are too many potential problem for legit customers.

--
Bart Janusz (Beepstreet/Hyperbees)

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