Hi, since as I told you I'm on holidays and  have no access on my pc I
can`t send the info requested from trevor, please keep me posted on
any news.
4 Ago, 17:43, RichardC <[email protected]> wrote:
> I have sent you an email with account details.
>
> Application is saved as draft (not published) - didn't want to clutter
> up the market.
>
> When I use my market account on the emulator I get the expected result
> from the test settings in my market account profile.
>
> It is only on "live" accounts where I get the unexpected result.
>
> On Aug 4, 3:23 am, Trevor Johns <[email protected]> wrote:
>
>
>
> > Also, can you confirm that if you use your developer account and set
> > the test response in the Market publisher console to NOT_LICENSED, you
> > get a NOT_LICENSED response in your application?
>
> > --
> > Trevor Johns
> > Google Developer Programs, Androidhttp://developer.android.com
>
> > On Aug 3, 7:19 pm, Trevor Johns <[email protected]> wrote:
>
> > > Richard,
> > > Could you please let me know what email address you're using for the
> > > test account? (Feel free to email me off-list if you'd like.) We
> > > should be able to pull the server logs and see what's happening here.
>
> > > Also, can you let me know how you've published this application? I
> > > seem to be getting an error when I try to pull up the details for
> > > com.apptude.android.apps.test.lvltest using the Android Market admin
> > > tools. (I can definitely see an entry for it, but no details. Is it
> > > saved as a draft right now?)
>
> > > --
> > > Trevor Johns
> > > Google Developer Programs, Androidhttp://developer.android.com
>
> > > On Aug 2, 2:51 am, RichardC <[email protected]> wrote:
>
> > > > Update - tried it on my phone - same result LVL Test is ALLOWED; note:
> > > > my phone (HTC Magic) was not using my Market Account.
>
> > > > On Aug 2, 6:02 am, a1 <[email protected]> wrote:
>
> > > > > I do not test on emulator, since my games are GL based emulator is
> > > > > unusable (also it's slower than actual device), but from what I read
> > > > > LVL do not work on emulator, it's only stub implementation since
> > > > > actual LVL relies on vending app (market) for making calls to market
> > > > > server.
>
> > > > Incorrect - from the 
> > > > docs:http://developer.android.com/guide/publishing/licensing.html#runtime-...
>
> > > > "Because the standard Android platforms provided in the Android SDK do
> > > > not include Android Market, you need to download the Google APIs Add-
> > > > On platform, API Level 8 (or higher), from the SDK repository. After
> > > > downloading the add-on, you need to create an AVD configuration that
> > > > uses that system image. "
>
> > > > ...
>
> > > > "Several versions of the add-on are available in the SDK repository,
> > > > but only Google APIs Add-On, API 8 (release 2) or higher version of
> > > > the add-on includes the necessary Android Market services. This means
> > > > that you cannot use Google APIs Add-On API 7 or lower as a runtime
> > > > environment for developing licensing on an emulator."

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