Hi, since as I told you I'm on holidays and have no access on my pc I can`t send the info requested from trevor, please keep me posted on any news. 4 Ago, 17:43, RichardC <[email protected]> wrote: > I have sent you an email with account details. > > Application is saved as draft (not published) - didn't want to clutter > up the market. > > When I use my market account on the emulator I get the expected result > from the test settings in my market account profile. > > It is only on "live" accounts where I get the unexpected result. > > On Aug 4, 3:23 am, Trevor Johns <[email protected]> wrote: > > > > > Also, can you confirm that if you use your developer account and set > > the test response in the Market publisher console to NOT_LICENSED, you > > get a NOT_LICENSED response in your application? > > > -- > > Trevor Johns > > Google Developer Programs, Androidhttp://developer.android.com > > > On Aug 3, 7:19 pm, Trevor Johns <[email protected]> wrote: > > > > Richard, > > > Could you please let me know what email address you're using for the > > > test account? (Feel free to email me off-list if you'd like.) We > > > should be able to pull the server logs and see what's happening here. > > > > Also, can you let me know how you've published this application? I > > > seem to be getting an error when I try to pull up the details for > > > com.apptude.android.apps.test.lvltest using the Android Market admin > > > tools. (I can definitely see an entry for it, but no details. Is it > > > saved as a draft right now?) > > > > -- > > > Trevor Johns > > > Google Developer Programs, Androidhttp://developer.android.com > > > > On Aug 2, 2:51 am, RichardC <[email protected]> wrote: > > > > > Update - tried it on my phone - same result LVL Test is ALLOWED; note: > > > > my phone (HTC Magic) was not using my Market Account. > > > > > On Aug 2, 6:02 am, a1 <[email protected]> wrote: > > > > > > I do not test on emulator, since my games are GL based emulator is > > > > > unusable (also it's slower than actual device), but from what I read > > > > > LVL do not work on emulator, it's only stub implementation since > > > > > actual LVL relies on vending app (market) for making calls to market > > > > > server. > > > > > Incorrect - from the > > > > docs:http://developer.android.com/guide/publishing/licensing.html#runtime-... > > > > > "Because the standard Android platforms provided in the Android SDK do > > > > not include Android Market, you need to download the Google APIs Add- > > > > On platform, API Level 8 (or higher), from the SDK repository. After > > > > downloading the add-on, you need to create an AVD configuration that > > > > uses that system image. " > > > > > ... > > > > > "Several versions of the add-on are available in the SDK repository, > > > > but only Google APIs Add-On, API 8 (release 2) or higher version of > > > > the add-on includes the necessary Android Market services. This means > > > > that you cannot use Google APIs Add-On API 7 or lower as a runtime > > > > environment for developing licensing on an emulator."
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