Warren,

It's something you're doing.  Could you give more details, perhaps
code snippets?

What projection are you using?
What are the coordinates?
What other things do you have set?
Do you have the rendering hint "nicest" on?
etc..

On Aug 7, 9:53 am, Warren <[email protected]> wrote:
> I am doing some very basic drawing of triangles in OpenGL, but I am
> seeing strange rendering errors. When I draw a textured square (two
> triangles) part of the square is missing or the texture is stretched
> or corrupted. When I draw a square with no texture, part of the square
> is missing sometimes.
>
> I do not see a pattern to when it works and when it doesn't. It might
> be broken one run, then after a back button and rerun, it works the
> next.
>
> The triangle that's missing is not one of the triangles used to draw
> the square. Rather it is part of the first triangle and part of the
> second triangle. The triangles are the bottom right half and the top
> left half of the square, but the part missing is the bottom left half
> of the square.
>
> The problem occurs on both the Droid and on the emulator.

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