What do you get with no texturing?

On Aug 7, 7:53 am, Warren <[email protected]> wrote:
> I am doing some very basic drawing of triangles in OpenGL, but I am
> seeing strange rendering errors. When I draw a textured square (two
> triangles) part of the square is missing or the texture is stretched
> or corrupted. When I draw a square with no texture, part of the square
> is missing sometimes.
>
> I do not see a pattern to when it works and when it doesn't. It might
> be broken one run, then after a back button and rerun, it works the
> next.
>
> The triangle that's missing is not one of the triangles used to draw
> the square. Rather it is part of the first triangle and part of the
> second triangle. The triangles are the bottom right half and the top
> left half of the square, but the part missing is the bottom left half
> of the square.
>
> The problem occurs on both the Droid and on the emulator.

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