What do you get with no texturing? On Aug 7, 7:53 am, Warren <[email protected]> wrote: > I am doing some very basic drawing of triangles in OpenGL, but I am > seeing strange rendering errors. When I draw a textured square (two > triangles) part of the square is missing or the texture is stretched > or corrupted. When I draw a square with no texture, part of the square > is missing sometimes. > > I do not see a pattern to when it works and when it doesn't. It might > be broken one run, then after a back button and rerun, it works the > next. > > The triangle that's missing is not one of the triangles used to draw > the square. Rather it is part of the first triangle and part of the > second triangle. The triangles are the bottom right half and the top > left half of the square, but the part missing is the bottom left half > of the square. > > The problem occurs on both the Droid and on the emulator.
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