sprite =
BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx);
  canvas.save();
  canvas.scale(-1.0f, 1.0f);
  canvas.drawBitmap(sprite, 0,0, null);
  canvas.restore();

This will work but you also need to translate the image too. You are
just drawing it outside of the canvas.

On Sun, Nov 2, 2008 at 8:42 AM, Guolong <[EMAIL PROTECTED]> wrote:
>
> hello,
>
> I want to draw a fliped image and try following code:
>
>   sprite =
> BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx);
>   Matrix temp1=new Matrix();
>   temp1.preScale(-1.0f,1.0f);
>   canvas.drawBitmap(sprite, temp1, null);
>
> But it does not work. neither work for the following code:
>
>   sprite =
> BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx);
>   canvas.save();
>   canvas.scale(-1.0f, 1.0f);
>   canvas.drawBitmap(sprite, 0,0, null);
>   canvas.restore();
>
> Any idea for this problem please?
>
> Any way, following code do work.
>   sprite =
> BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx);
>   Matrix temp1=new Matrix();
>   temp1.preScale(-1.0f,1.0f);
>   flipedSprite = Bitmap.createBitmap(sprite , 0, 0,
> sprite .getWidth(),
>                        sprite .getHeight(), temp1, false);
>   canvas.drawBitmap(flipedSprite , 0,0, null);
>
> But I just don't want to create a new bitmap for every fliped image
> because there're a lot of fliped or mirrored image in my program.
>
>
>
>
>
>
> >
>



-- 
Romain Guy
www.curious-creature.org

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