thanks, it do work.
On Nov 3, 1:44 pm, Romain Guy <[EMAIL PROTECTED]> wrote: > sprite = > BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx); > canvas.save(); > canvas.scale(-1.0f, 1.0f); > canvas.drawBitmap(sprite, 0,0, null); > canvas.restore(); > > This will work but you also need to translate the image too. You are > just drawing it outside of the canvas. > > > > On Sun, Nov 2, 2008 at 8:42 AM, Guolong <[EMAIL PROTECTED]> wrote: > > > hello, > > > I want to draw a fliped image and try following code: > > > sprite = > > BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx); > > Matrix temp1=new Matrix(); > > temp1.preScale(-1.0f,1.0f); > > canvas.drawBitmap(sprite, temp1, null); > > > But it does not work. neither work for the following code: > > > sprite = > > BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx); > > canvas.save(); > > canvas.scale(-1.0f, 1.0f); > > canvas.drawBitmap(sprite, 0,0, null); > > canvas.restore(); > > > Any idea for this problem please? > > > Any way, following code do work. > > sprite = > > BitmapFactory.decodeResource(appContext.getResources(),R.drawable.spritegfx); > > Matrix temp1=new Matrix(); > > temp1.preScale(-1.0f,1.0f); > > flipedSprite = Bitmap.createBitmap(sprite , 0, 0, > > sprite .getWidth(), > > sprite .getHeight(), temp1, false); > > canvas.drawBitmap(flipedSprite , 0,0, null); > > > But I just don't want to create a new bitmap for every fliped image > > because there're a lot of fliped or mirrored image in my program. > > -- > Romain Guywww.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

