Hi Smith, Thanks a Million for ur response......After going through several times i m able to understand GLSurfaceView to some extent.....but still some portion of the code remains obscure........ Correct me if am wrong.....it looks like the animation which we want to display should be implemented in the form of Renderer class....and that Renderer instance has to be passed to GLThread class....GLThread class takes care of displaying the Animation.....
Having Said that, we must purely concentrate on CubeRenderer Class and Cube class.........is that correct??? Thanks in Advance Thanks JavaAndroid On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote: > If you just want to get some animation running quickly, don't worry > about understanding GLSurfaceView: reuse it as is and concentrate on > understanding the CubeRenderer class. You can even reuse most of that > class, just rewrite the drawFrame method to draw what you want. > > DSmith --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

