Hi Smith,
Thanks a Million for ur response......After going through several
times i m able to understand GLSurfaceView to some extent.....but
still some portion of the code remains obscure........
Correct me if am wrong.....it looks like the animation which we want
to display should be implemented in the form of Renderer class....and
that Renderer instance has to be passed to GLThread class....GLThread
class takes care of displaying the Animation.....

Having Said that, we must purely concentrate on CubeRenderer Class and
Cube class.........is that correct???

Thanks in Advance

Thanks
JavaAndroid

On Nov 3, 9:13 pm, DSmith <[EMAIL PROTECTED]> wrote:
> If you just want to get some animation running quickly, don't worry
> about understanding GLSurfaceView: reuse it as is and concentrate on
> understanding the CubeRenderer class.  You can even reuse most of that
> class, just rewrite the drawFrame method to draw what you want.
>
> DSmith
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to